const Quantity_NameOfColor theViewBackground,
const V3d_TypeOfVisualization theVisualization,
const V3d_TypeOfShadingModel theShadingModel,
- const V3d_TypeOfUpdate theUpdateMode,
const Standard_Boolean theComputedMode,
const Standard_Boolean theDefaultComputedMode)
: myDriver (theDriver),
myRGrid = new V3d_RectangularGrid (this, Quantity_Color (Quantity_NOC_GRAY50), Quantity_Color (Quantity_NOC_GRAY70));
myCGrid = new V3d_CircularGrid (this, Quantity_Color (Quantity_NOC_GRAY50), Quantity_Color (Quantity_NOC_GRAY70));
SetDefaultViewSize (theViewSize);
- SetUpdateMode (theUpdateMode);
}
// ========================================================================
myViewSize = theSize;
}
-// ========================================================================
-// function : SetUpdateMode
-// purpose :
-// ========================================================================
-void V3d_Viewer::SetUpdateMode (const V3d_TypeOfUpdate theMode)
-{
- myStructureManager->SetUpdateMode (static_cast<Aspect_TypeOfUpdate> (theMode));
-}
-
-// ========================================================================
-// function : UpdateMode
-// purpose :
-// ========================================================================
-V3d_TypeOfUpdate V3d_Viewer::UpdateMode() const
-{
- return static_cast<V3d_TypeOfUpdate> (myStructureManager->UpdateMode());
-}
-
// ========================================================================
// function : IfMoreViews
// purpose :