//
// This file is part of Open CASCADE Technology software library.
//
-// This library is free software; you can redistribute it and / or modify it
-// under the terms of the GNU Lesser General Public version 2.1 as published
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-/***********************************************************************
-
- FONCTION :
- ----------
- Classe V3d_Viewer :
-
- HISTORIQUE DES MODIFICATIONS :
- --------------------------------
- 00-09-92 : GG ; Creation.
- 15-11-97 : FMN ; Ajout texture mapping
- 02-02-98 : FMN ; Mise a niveau WNT
- 23-02-98 : FMN ; Remplacement PI par Standard_PI
- 16-07-98 : CAL ; S3892. Ajout grilles 3d.
-
-************************************************************************/
-
-//GER61351 //GG_15/12/99 Adds SetDefaultBackgroundColor() and DefaultBackgroundColor() methods
-
-#define IMP240100 //GG
-// Initalize grid echo fields
-
-/*----------------------------------------------------------------------*/
-/*
- * Includes
- */
+#include <Aspect_Background.hxx>
+#include <Aspect_GradientBackground.hxx>
+#include <Aspect_Grid.hxx>
+#include <Aspect_IdentDefinitionError.hxx>
+#include <gp_Ax3.hxx>
+#include <Graphic3d_AspectMarker3d.hxx>
+#include <Graphic3d_GraphicDriver.hxx>
+#include <Graphic3d_Group.hxx>
+#include <Graphic3d_Structure.hxx>
+#include <Quantity_Color.hxx>
+#include <Standard_ErrorHandler.hxx>
+#include <Standard_Type.hxx>
#include <V3d.hxx>
-#include <Visual3d_View.hxx>
-#include <Visual3d_Light.hxx>
-#include <V3d_Viewer.ixx>
-#include <V3d_View.hxx>
#include <V3d_BadValue.hxx>
+#include <V3d_CircularGrid.hxx>
+#include <V3d_Light.hxx>
+#include <V3d_RectangularGrid.hxx>
+#include <V3d_View.hxx>
+#include <V3d_Viewer.hxx>
-/*----------------------------------------------------------------------*/
-
-//-Constructor:
+// ========================================================================
+// function : V3d_Viewer
+// purpose :
+// ========================================================================
V3d_Viewer::V3d_Viewer (const Handle(Graphic3d_GraphicDriver)& theDriver,
const Standard_ExtString theName,
const Standard_CString theDomain,
myDriver (theDriver),
myName (TCollection_ExtendedString (theName)),
myDomain (TCollection_AsciiString (theDomain)),
+myStructureManager (new Graphic3d_StructureManager (theDriver)),
MyDefinedViews(),
MyActiveViews(),
MyDefinedLights(),
myDefaultComputedMode (theDefaultComputedMode),
myPrivilegedPlane (gp_Ax3 (gp_Pnt (0.,0.,0), gp_Dir (0.,0.,1.), gp_Dir (1.,0.,0.))),
myDisplayPlane (Standard_False),
-myDisplayPlaneLength (theViewSize)
-#ifdef IMP240100
-,myGridEcho (Standard_True), myGridEchoStructure(), myGridEchoGroup()
-#endif
-{
- MyViewer = new Visual3d_ViewManager (theDriver);
- // san (16/09/2010): It has been decided to turn depth test ON
- // by default, as this is important for new font rendering
- // (without it, there are numerous texture rendering artefacts)
- MyViewer->SetZBufferAuto (Standard_False);
+myDisplayPlaneLength (theViewSize),
+myGridEcho (Standard_True),
+myGridEchoLastVert (ShortRealLast(), ShortRealLast(), ShortRealLast()),
+myZLayerGenId (1, IntegerLast())
+{
SetUpdateMode (theUpdateMode);
SetDefaultViewSize (theViewSize);
SetDefaultViewProj (theViewProj);
myGridType = Aspect_GT_Rectangular;
}
-//-Methods, in order
-
-
+// ========================================================================
+// function : CreateView
+// purpose :
+// ========================================================================
Handle(V3d_View) V3d_Viewer::CreateView ()
{
return new V3d_View(this, MyDefaultTypeOfView);
}
-void V3d_Viewer::SetViewOn( ) {
-
- for (InitDefinedViews();MoreDefinedViews();NextDefinedViews()){
- SetViewOn(ActiveView());};
+// ========================================================================
+// function : SetViewOn
+// purpose :
+// ========================================================================
+void V3d_Viewer::SetViewOn()
+{
+ for (InitDefinedViews();MoreDefinedViews();NextDefinedViews())
+ {
+ SetViewOn (ActiveView());
+ }
}
-void V3d_Viewer::SetViewOff( ) {
-
- for (InitDefinedViews();MoreDefinedViews();NextDefinedViews()){
- SetViewOff(ActiveView());};
+// ========================================================================
+// function : SetViewOff
+// purpose :
+// ========================================================================
+void V3d_Viewer::SetViewOff()
+{
+ for (InitDefinedViews();MoreDefinedViews();NextDefinedViews())
+ {
+ SetViewOff (ActiveView());
+ }
}
-void V3d_Viewer::SetViewOn( const Handle(V3d_View)& TheView ) {
-
- Handle(Visual3d_View) MyView = TheView->View() ;
- if( MyView->IsDefined() && !IsActive(TheView)) {
- MyActiveViews.Append(TheView) ;
- MyView->Activate();
- for (InitActiveLights();MoreActiveLights();NextActiveLights()){
- TheView->SetLightOn(ActiveLight());}
- // Grid
- TheView->SetGrid (myPrivilegedPlane, Grid ());
- TheView->SetGridActivity (Grid ()->IsActive ());
- // Update
- MyView->Redraw() ;
+// ========================================================================
+// function : SetViewOn
+// purpose :
+// ========================================================================
+void V3d_Viewer::SetViewOn (const Handle(V3d_View)& theView)
+{
+ Handle(Graphic3d_CView) aViewImpl = theView->View();
+ if (aViewImpl->IsDefined() && !IsActive (theView))
+ {
+ MyActiveViews.Append (theView);
+ aViewImpl->Activate();
+ for (InitActiveLights();MoreActiveLights();NextActiveLights())
+ {
+ theView->SetLightOn (ActiveLight());
+ }
+
+ theView->SetGrid (myPrivilegedPlane, Grid ());
+ theView->SetGridActivity (Grid ()->IsActive ());
+ theView->Redraw();
}
}
-void V3d_Viewer::SetViewOff( const Handle(V3d_View)& TheView ) {
-
- Handle(Visual3d_View) MyView =TheView->View();
- if( MyView->IsDefined() && IsActive(TheView) ) {
- MyActiveViews.Remove(TheView);
- MyView->Deactivate() ;
+// ========================================================================
+// function : SetViewOff
+// purpose :
+// ========================================================================
+void V3d_Viewer::SetViewOff (const Handle(V3d_View)& theView)
+{
+ Handle(Graphic3d_CView) aViewImpl = theView->View();
+ if (aViewImpl->IsDefined() && IsActive (theView))
+ {
+ MyActiveViews.Remove (theView);
+ aViewImpl->Deactivate() ;
}
}
-Standard_Boolean V3d_Viewer::ComputedMode() const {
+// ========================================================================
+// function : ComputedMode
+// purpose :
+// ========================================================================
+Standard_Boolean V3d_Viewer::ComputedMode() const
+{
return myComputedMode;
}
-Standard_Boolean V3d_Viewer::DefaultComputedMode() const {
+// ========================================================================
+// function : DefaultComputedMode
+// purpose :
+// ========================================================================
+Standard_Boolean V3d_Viewer::DefaultComputedMode() const
+{
return myDefaultComputedMode;
}
-void V3d_Viewer::Update() {
-
- MyViewer->Update();
+// ========================================================================
+// function : Update
+// purpose :
+// ========================================================================
+void V3d_Viewer::Update()
+{
+ // Redraw() is still here for compatibility with old code.
+ // See comments, the method is deprecated - Redraw() should
+ // be used instead.
+ Redraw();
}
-void V3d_Viewer::Redraw()const {
-
- MyViewer->Redraw();
+// ========================================================================
+// function : Redraw
+// purpose :
+// ========================================================================
+void V3d_Viewer::Redraw()const
+{
+ TColStd_ListIteratorOfListOfTransient anIt (MyDefinedViews);
+ for (; anIt.More(); anIt.Next())
+ {
+ Handle(V3d_View)::DownCast (anIt.Value())->Redraw();
+ }
}
-void V3d_Viewer::Remove() {
+// ========================================================================
+// function : RedrawImmediate
+// purpose :
+// ========================================================================
+void V3d_Viewer::RedrawImmediate() const
+{
+ TColStd_ListIteratorOfListOfTransient anIt (MyDefinedViews);
+ for (; anIt.More(); anIt.Next())
+ {
+ Handle(V3d_View)::DownCast (anIt.Value())->RedrawImmediate();
+ }
+}
- MyViewer->Remove();
+// ========================================================================
+// function : Invalidate
+// purpose :
+// ========================================================================
+void V3d_Viewer::Invalidate() const
+{
+ TColStd_ListIteratorOfListOfTransient anIt (MyDefinedViews);
+ for (; anIt.More(); anIt.Next())
+ {
+ Handle(V3d_View)::DownCast (anIt.Value())->Invalidate();
+ }
}
-void V3d_Viewer::Erase() const {
-
- MyViewer->Erase();
+// ========================================================================
+// function : Remove
+// purpose :
+// ========================================================================
+void V3d_Viewer::Remove()
+{
+ myStructureManager->Remove();
}
-void V3d_Viewer::UnHighlight() const {
+// ========================================================================
+// function : Erase
+// purpose :
+// ========================================================================
+void V3d_Viewer::Erase() const
+{
+ myStructureManager->Erase();
+}
- //FMN MyViewer->UnHighlight();
+// ========================================================================
+// function : UnHighlight
+// purpose :
+// ========================================================================
+void V3d_Viewer::UnHighlight() const
+{
+ myStructureManager->UnHighlight();
}
void V3d_Viewer::SetDefaultBackgroundColor(const Quantity_TypeOfColor Type, const Standard_Real v1, const Standard_Real v2, const Standard_Real v3) {
MyVisualization = Type ;
}
-void V3d_Viewer::SetZBufferManagment(const Standard_Boolean Automatic) {
- MyViewer->SetZBufferAuto (Automatic);
-}
-Standard_Boolean V3d_Viewer::ZBufferManagment() const {
- return MyViewer->ZBufferAuto();
-}
void V3d_Viewer::SetDefaultShadingModel(const V3d_TypeOfShadingModel Type) {
void V3d_Viewer::SetDefaultTypeOfView(const V3d_TypeOfView Type) {
MyDefaultTypeOfView = Type;}
-
-void V3d_Viewer::SetUpdateMode(const V3d_TypeOfUpdate Mode) {
-
- MyViewer->SetUpdateMode((Aspect_TypeOfUpdate)Mode) ;
+// ========================================================================
+// function : SetUpdateMode
+// purpose :
+// ========================================================================
+void V3d_Viewer::SetUpdateMode (const V3d_TypeOfUpdate theMode)
+{
+ myStructureManager->SetUpdateMode (static_cast<Aspect_TypeOfUpdate> (theMode));
}
void V3d_Viewer::DefaultBackgroundColor(const Quantity_TypeOfColor Type,Standard_Real &V1,Standard_Real &V2,Standard_Real &V3) const
return MyDefaultAngle;
}
-V3d_TypeOfUpdate V3d_Viewer::UpdateMode() const {
-
- V3d_TypeOfUpdate Mode = (V3d_TypeOfUpdate) MyViewer->UpdateMode() ;
- return Mode ;
+// ========================================================================
+// function : UpdateMode
+// purpose :
+// ========================================================================
+V3d_TypeOfUpdate V3d_Viewer::UpdateMode() const
+{
+ return static_cast<V3d_TypeOfUpdate> (myStructureManager->UpdateMode());
}
Standard_Boolean V3d_Viewer::IfMoreViews() const {
Standard_Boolean TheStatus = Standard_False ;
#ifdef NEW
- if( MyActiveViews->Length() < Visual3d_View::Limit() )
+ if (MyActiveViews->Length() < myDriver->InquireViewLimit())
#endif /*NEW*/
TheStatus = Standard_True ;
return TheStatus ;
}
-Handle(Visual3d_ViewManager) V3d_Viewer::Viewer() const {
- return MyViewer ;
+// ========================================================================
+// function : StructureManager
+// purpose :
+// ========================================================================
+Handle(Graphic3d_StructureManager) V3d_Viewer::StructureManager() const
+{
+ return myStructureManager;
}
Aspect_Background V3d_Viewer::GetBackgroundColor() const {
//function : AddZLayer
//purpose :
//=======================================================================
-
Standard_Boolean V3d_Viewer::AddZLayer (Standard_Integer& theLayerId)
{
- return MyViewer->AddZLayer (theLayerId);
+ try
+ {
+ OCC_CATCH_SIGNALS
+ theLayerId = myZLayerGenId.Next();
+ }
+ catch (Aspect_IdentDefinitionError)
+ {
+ // new index can't be generated
+ return Standard_False;
+ }
+
+ myLayerIds.Add (theLayerId);
+ myDriver->AddZLayer (theLayerId);
+
+ return Standard_True;
}
//=======================================================================
//function : RemoveZLayer
//purpose :
//=======================================================================
-
Standard_Boolean V3d_Viewer::RemoveZLayer (const Standard_Integer theLayerId)
{
- return MyViewer->RemoveZLayer (theLayerId);
+ if (!myLayerIds.Contains (theLayerId)
+ || theLayerId < myZLayerGenId.Lower()
+ || theLayerId > myZLayerGenId.Upper())
+ {
+ return Standard_False;
+ }
+
+ myDriver->RemoveZLayer (theLayerId);
+ myLayerIds.Remove (theLayerId);
+ myZLayerGenId.Free (theLayerId);
+
+ return Standard_True;
}
//=======================================================================
//function : GetAllZLayers
//purpose :
//=======================================================================
-
void V3d_Viewer::GetAllZLayers (TColStd_SequenceOfInteger& theLayerSeq) const
{
- MyViewer->GetAllZLayers (theLayerSeq);
+ myDriver->ZLayers (theLayerSeq);
}
//=======================================================================
-//function : Domain
+//function : SetZLayerSettings
//purpose :
//=======================================================================
+void V3d_Viewer::SetZLayerSettings (const Standard_Integer theLayerId, const Graphic3d_ZLayerSettings& theSettings)
+{
+ myDriver->SetZLayerSettings (theLayerId, theSettings);
+}
+//=======================================================================
+//function : ZLayerSettings
+//purpose :
+//=======================================================================
+Graphic3d_ZLayerSettings V3d_Viewer::ZLayerSettings (const Standard_Integer theLayerId)
+{
+ return myDriver->ZLayerSettings (theLayerId);
+}
+
+//=======================================================================
+//function : Domain
+//purpose :
+//=======================================================================
Standard_CString V3d_Viewer::Domain() const
{
return myDomain.ToCString();
//function : Driver
//purpose :
//=======================================================================
-
const Handle(Graphic3d_GraphicDriver)& V3d_Viewer::Driver() const
{
return myDriver;
//function : NextName
//purpose :
//=======================================================================
-
Standard_ExtString V3d_Viewer::NextName() const
{
TCollection_ExtendedString aNextName = TCollection_ExtendedString (myName.ToExtString());
//function : IncrCount
//purpose :
//=======================================================================
-
void V3d_Viewer::IncrCount()
{
myNextCount++;
}
+
+//=======================================================================
+//function : DefaultRenderingParams
+//purpose :
+//=======================================================================
+const Graphic3d_RenderingParams& V3d_Viewer::DefaultRenderingParams() const
+{
+ return myDefaultRenderingParams;
+}
+
+//=======================================================================
+//function : SetDefaultRenderingParams
+//purpose :
+//=======================================================================
+void V3d_Viewer::SetDefaultRenderingParams (const Graphic3d_RenderingParams& theParams)
+{
+ myDefaultRenderingParams = theParams;
+}