#include <Aspect_GradientBackground.hxx>
#include <Aspect_GradientFillMethod.hxx>
#include <Aspect_Handle.hxx>
-#include <Aspect_PrintAlgo.hxx>
#include <Aspect_RenderingContext.hxx>
#include <Aspect_TypeOfTriedronPosition.hxx>
-#include <Aspect_TypeOfTriedronEcho.hxx>
#include <Bnd_Box.hxx>
#include <Graphic3d_GraduatedTrihedron.hxx>
#include <Graphic3d_RenderingParams.hxx>
#include <Graphic3d_SequenceOfHClipPlane.hxx>
-#include <Graphic3d_Vector.hxx>
+#include <Graphic3d_TypeOfShadingModel.hxx>
#include <Graphic3d_Vertex.hxx>
#include <Image_PixMap.hxx>
-#include <MMgt_TShared.hxx>
+#include <Standard_Transient.hxx>
-#include <Quantity_Coefficient.hxx>
-#include <Quantity_Factor.hxx>
-#include <Quantity_Length.hxx>
-#include <Quantity_NameOfColor.hxx>
-#include <Quantity_Parameter.hxx>
-#include <Quantity_PlaneAngle.hxx>
-#include <Quantity_Ratio.hxx>
#include <Quantity_TypeOfColor.hxx>
#include <Standard.hxx>
#include <TColStd_Array2OfReal.hxx>
#include <TColStd_ListIteratorOfListOfTransient.hxx>
-#include <V3d_Coordinate.hxx>
-#include <V3d_ListOfTransient.hxx>
-#include <V3d_StereoDumpOptions.hxx>
+#include <V3d_ImageDumpOptions.hxx>
+#include <V3d_Trihedron.hxx>
#include <V3d_TypeOfAxe.hxx>
#include <V3d_TypeOfBackfacingModel.hxx>
#include <V3d_TypeOfOrientation.hxx>
-#include <V3d_TypeOfShadingModel.hxx>
#include <V3d_TypeOfView.hxx>
#include <V3d_TypeOfVisualization.hxx>
-#include <V3d_TypeOfZclipping.hxx>
#include <V3d_Viewer.hxx>
#include <V3d_ViewerPointer.hxx>
class Aspect_Grid;
class Aspect_Window;
-class Bnd_Box;
class Graphic3d_Group;
class Graphic3d_Structure;
class Graphic3d_TextureEnv;
-class Graphic3d_Vector;
-class Quantity_Color;
class Standard_MultiplyDefined;
class Standard_TypeMismatch;
class V3d_BadValue;
-class V3d_Light;
class V3d_UnMapped;
class V3d_View;
-DEFINE_STANDARD_HANDLE(V3d_View, MMgt_TShared)
+DEFINE_STANDARD_HANDLE(V3d_View, Standard_Transient)
//! Defines the application object VIEW for the
//! VIEWER application.
//! The methods of this class allow the editing
//! and inquiring the parameters linked to the view.
-//! (Projection,Mapping,Zclipping,DepthCueing,AntiAliasing
-//! et Conversions) .
//! Provides a set of services common to all types of view.
//! Warning: The default parameters are defined by the class
//! Viewer (Example : SetDefaultViewSize()).
//!
//! View->Move(10.,20.,0.,True) (Starting motion)
//! View->Move(15.,-5.,0.,False) (Next motion)
-class V3d_View : public MMgt_TShared
+class V3d_View : public Standard_Transient
{
public:
//! Returns True is The View is empty
Standard_EXPORT Standard_Boolean IsEmpty() const;
- //! Updates the lights of the view. The view is redrawn.
+ //! Updates the lights of the view.
Standard_EXPORT void UpdateLights() const;
//! Sets the automatic z-fit mode and its parameters.
Standard_EXPORT void SetAutoZFitMode (const Standard_Boolean theIsOn, const Standard_Real theScaleFactor = 1.0);
//! returns TRUE if automatic z-fit mode is turned on.
- Standard_EXPORT Standard_Boolean AutoZFitMode() const;
+ Standard_Boolean AutoZFitMode() const { return myAutoZFitIsOn; }
//! returns scale factor parameter of automatic z-fit mode.
- Standard_EXPORT Standard_Real AutoZFitScaleFactor() const;
+ Standard_Real AutoZFitScaleFactor() const { return myAutoZFitScaleFactor; }
//! If automatic z-range fitting is turned on, adjusts Z-min and Z-max
//! projection volume planes with call to ZFitAll.
//! Defines the background color of the view by the color definition type and the three corresponding values.
Standard_EXPORT void SetBackgroundColor (const Quantity_TypeOfColor theType,
- const Quantity_Parameter theV1,
- const Quantity_Parameter theV2,
- const Quantity_Parameter theV3);
+ const Standard_Real theV1,
+ const Standard_Real theV2,
+ const Standard_Real theV3);
//! Defines the background color of the view.
Standard_EXPORT void SetBackgroundColor (const Quantity_Color& theColor);
- //! Defines the background color of the view by supplying the color name in the form Quantity_NOC_xxxx.
- Standard_EXPORT void SetBackgroundColor (const Quantity_NameOfColor theName);
-
//! Defines the gradient background colors of the view by supplying the colors
//! and the fill method (horizontal by default).
Standard_EXPORT void SetBgGradientColors (const Quantity_Color& theColor1,
const Aspect_GradientFillMethod theFillStyle = Aspect_GFM_HOR,
const Standard_Boolean theToUpdate = Standard_False);
- //! Defines the gradient background colors of the view by supplying the color names
- //! and the fill method (horizontal by default).
- Standard_EXPORT void SetBgGradientColors (const Quantity_NameOfColor theColor1,
- const Quantity_NameOfColor theColor2,
- const Aspect_GradientFillMethod theFillStyle = Aspect_GFM_HOR,
- const Standard_Boolean theToUpdate = Standard_False);
-
//! Defines the gradient background fill method of the view.
Standard_EXPORT void SetBgGradientStyle (const Aspect_GradientFillMethod theMethod = Aspect_GFM_HOR,
const Standard_Boolean theToUpdate = Standard_False);
//! its orientation .
//! This will be the current axis for rotations and movements.
//! Warning! raises BadValue from V3d if the vector normal is NULL. .
- Standard_EXPORT void SetAxis (const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z, const Quantity_Parameter Vx, const Quantity_Parameter Vy, const Quantity_Parameter Vz);
+ Standard_EXPORT void SetAxis (const Standard_Real X, const Standard_Real Y, const Standard_Real Z,
+ const Standard_Real Vx, const Standard_Real Vy, const Standard_Real Vz);
//! Defines the shading model for the visualization. Various models are available.
- Standard_EXPORT void SetShadingModel (const V3d_TypeOfShadingModel theShadingModel);
+ Standard_EXPORT void SetShadingModel (const Graphic3d_TypeOfShadingModel theShadingModel);
//! Sets the environment texture to use. No environment texture by default.
Standard_EXPORT void SetTextureEnv (const Handle(Graphic3d_TextureEnv)& theTexture);
//! Defines the visualization type in the view.
Standard_EXPORT void SetVisualization (const V3d_TypeOfVisualization theType);
- //! Activates antialiasing in the view.
- Standard_EXPORT void SetAntialiasingOn();
-
- //! Deactivates antialiasing in the view.
- Standard_EXPORT void SetAntialiasingOff();
-
- //! Defines the depth of the medium clipping plane.
- Standard_EXPORT void SetZClippingDepth (const Quantity_Length theDepth);
-
- //! Defines the thickness around the medium clipping plane.
- Standard_EXPORT void SetZClippingWidth (const Quantity_Length theWidth);
-
- //! Defines the type of ZClipping.
- Standard_EXPORT void SetZClippingType (const V3d_TypeOfZclipping theType);
-
- //! Defines the depth of the medium plane.
- Standard_EXPORT void SetZCueingDepth (const Quantity_Length theDepth);
-
- //! Defines the thickness around the medium plane.
- Standard_EXPORT void SetZCueingWidth (const Quantity_Length theWidth);
-
- //! Activates ZCueing in the view.
- Standard_EXPORT void SetZCueingOn();
-
- //! Deactivates ZCueing in the view.
- Standard_EXPORT void SetZCueingOff();
-
//! Activates theLight in the view.
Standard_EXPORT void SetLightOn (const Handle(V3d_Light)& theLight);
//! position comes out of the view
//! AxisDiametr - diameter relatively to axis length
//! NbFacettes - number of facets of cylinders and cones
- Standard_EXPORT void ZBufferTriedronSetup (const Quantity_NameOfColor theXColor = Quantity_NOC_RED,
- const Quantity_NameOfColor theYColor = Quantity_NOC_GREEN,
- const Quantity_NameOfColor theZColor = Quantity_NOC_BLUE1,
+ Standard_EXPORT void ZBufferTriedronSetup (const Quantity_Color& theXColor = Quantity_NOC_RED,
+ const Quantity_Color& theYColor = Quantity_NOC_GREEN,
+ const Quantity_Color& theZColor = Quantity_NOC_BLUE1,
const Standard_Real theSizeRatio = 0.8,
const Standard_Real theAxisDiametr = 0.05,
const Standard_Integer theNbFacettes = 12);
//! Initialize position, color and length of Triedron axes.
//! The scale is a percent of the window width.
Standard_EXPORT void TriedronDisplay (const Aspect_TypeOfTriedronPosition thePosition = Aspect_TOTP_CENTER,
- const Quantity_NameOfColor theColor = Quantity_NOC_WHITE,
+ const Quantity_Color& theColor = Quantity_NOC_WHITE,
const Standard_Real theScale = 0.02,
const V3d_TypeOfVisualization theMode = V3d_WIREFRAME);
//! Erases the Triedron.
Standard_EXPORT void TriedronErase();
- //! Highlights the echo zone of the Triedron.
- Standard_EXPORT void TriedronEcho (const Aspect_TypeOfTriedronEcho theType = Aspect_TOTE_NONE);
-
//! Returns data of a graduated trihedron.
Standard_EXPORT const Graphic3d_GraduatedTrihedron& GetGraduatedTrihedron() const;
//! Warning! raises BadValue from V3d
//! If the eye, the view point, or the high point are
//! aligned or confused.
- Standard_EXPORT void Rotate (const Quantity_PlaneAngle Ax, const Quantity_PlaneAngle Ay, const Quantity_PlaneAngle Az, const Standard_Boolean Start = Standard_True);
+ Standard_EXPORT void Rotate (const Standard_Real Ax, const Standard_Real Ay, const Standard_Real Az, const Standard_Boolean Start = Standard_True);
//! Rotates the eye about the coordinate system of
//! reference of the screen
//! the initial position expressed by Start = Standard_True
//! If the eye, the view point, or the high point are
//! aligned or confused.
- Standard_EXPORT void Rotate (const Quantity_PlaneAngle Ax, const Quantity_PlaneAngle Ay, const Quantity_PlaneAngle Az, const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z, const Standard_Boolean Start = Standard_True);
+ Standard_EXPORT void Rotate (const Standard_Real Ax, const Standard_Real Ay, const Standard_Real Az,
+ const Standard_Real X, const Standard_Real Y, const Standard_Real Z,
+ const Standard_Boolean Start = Standard_True);
//! Rotates the eye about one of the coordinate axes of
//! of the view for which the origin is the Gravity point{X,Y,Z}
//! with an relative angular value in RADIANS with
//! respect to the initial position expressed by
//! Start = Standard_True
- Standard_EXPORT void Rotate (const V3d_TypeOfAxe Axe, const Quantity_PlaneAngle Angle, const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z, const Standard_Boolean Start = Standard_True);
+ Standard_EXPORT void Rotate (const V3d_TypeOfAxe Axe,
+ const Standard_Real Angle,
+ const Standard_Real X, const Standard_Real Y, const Standard_Real Z,
+ const Standard_Boolean Start = Standard_True);
//! Rotates the eye about one of the coordinate axes of
//! of the view for which the origin is the view point of the
//! projection with an relative angular value in RADIANS with
//! respect to the initial position expressed by
//! Start = Standard_True
- Standard_EXPORT void Rotate (const V3d_TypeOfAxe Axe, const Quantity_PlaneAngle Angle, const Standard_Boolean Start = Standard_True);
+ Standard_EXPORT void Rotate (const V3d_TypeOfAxe Axe, const Standard_Real Angle, const Standard_Boolean Start = Standard_True);
//! Rotates the eye around the current axis a relative
//! angular value in RADIANS with respect to the initial
//! position expressed by Start = Standard_True
- Standard_EXPORT void Rotate (const Quantity_PlaneAngle Angle, const Standard_Boolean Start = Standard_True);
+ Standard_EXPORT void Rotate (const Standard_Real Angle, const Standard_Boolean Start = Standard_True);
//! Movement of the eye parallel to the coordinate system
//! of reference of the screen a distance relative to the
//! initial position expressed by Start = Standard_True.
- Standard_EXPORT void Move (const Quantity_Length Dx, const Quantity_Length Dy, const Quantity_Length Dz, const Standard_Boolean Start = Standard_True);
+ Standard_EXPORT void Move (const Standard_Real Dx, const Standard_Real Dy, const Standard_Real Dz, const Standard_Boolean Start = Standard_True);
//! Movement of the eye parallel to one of the axes of the
//! coordinate system of reference of the view a distance
//! relative to the initial position expressed by
//! Start = Standard_True.
- Standard_EXPORT void Move (const V3d_TypeOfAxe Axe, const Quantity_Length Length, const Standard_Boolean Start = Standard_True);
+ Standard_EXPORT void Move (const V3d_TypeOfAxe Axe, const Standard_Real Length, const Standard_Boolean Start = Standard_True);
//! Movement of the eye parllel to the current axis
//! a distance relative to the initial position
//! expressed by Start = Standard_True
- Standard_EXPORT void Move (const Quantity_Length Length, const Standard_Boolean Start = Standard_True);
+ Standard_EXPORT void Move (const Standard_Real Length, const Standard_Boolean Start = Standard_True);
//! Movement of the ye and the view point parallel to the
//! frame of reference of the screen a distance relative
//! to the initial position expressed by
//! Start = Standard_True
- Standard_EXPORT void Translate (const Quantity_Length Dx, const Quantity_Length Dy, const Quantity_Length Dz, const Standard_Boolean Start = Standard_True);
+ Standard_EXPORT void Translate (const Standard_Real Dx, const Standard_Real Dy, const Standard_Real Dz, const Standard_Boolean Start = Standard_True);
//! Movement of the eye and the view point parallel to one
//! of the axes of the fame of reference of the view a
//! distance relative to the initial position
//! expressed by Start = Standard_True
- Standard_EXPORT void Translate (const V3d_TypeOfAxe Axe, const Quantity_Length Length, const Standard_Boolean Start = Standard_True);
+ Standard_EXPORT void Translate (const V3d_TypeOfAxe Axe, const Standard_Real Length, const Standard_Boolean Start = Standard_True);
//! Movement of the eye and view point parallel to
//! the current axis a distance relative to the initial
//! position expressed by Start = Standard_True
- Standard_EXPORT void Translate (const Quantity_Length Length, const Standard_Boolean Start = Standard_True);
+ Standard_EXPORT void Translate (const Standard_Real Length, const Standard_Boolean Start = Standard_True);
//! places the point of the view corresponding
//! at the pixel position x,y at the center of the window
//! and updates the view.
- Standard_EXPORT void Place (const Standard_Integer theXp, const Standard_Integer theYp, const Quantity_Factor theZoomFactor = 1);
+ Standard_EXPORT void Place (const Standard_Integer theXp, const Standard_Integer theYp, const Standard_Real theZoomFactor = 1);
//! Rotation of the view point around the frame of reference
//! of the screen for which the origin is the eye of the
//! projection with a relative angular value in RADIANS
//! with respect to the initial position expressed by
//! Start = Standard_True
- Standard_EXPORT void Turn (const Quantity_PlaneAngle Ax, const Quantity_PlaneAngle Ay, const Quantity_PlaneAngle Az, const Standard_Boolean Start = Standard_True);
+ Standard_EXPORT void Turn (const Standard_Real Ax, const Standard_Real Ay, const Standard_Real Az, const Standard_Boolean Start = Standard_True);
//! Rotation of the view point around one of the axes of the
//! frame of reference of the view for which the origin is
//! the eye of the projection with an angular value in
//! RADIANS relative to the initial position expressed by
//! Start = Standard_True
- Standard_EXPORT void Turn (const V3d_TypeOfAxe Axe, const Quantity_PlaneAngle Angle, const Standard_Boolean Start = Standard_True);
+ Standard_EXPORT void Turn (const V3d_TypeOfAxe Axe, const Standard_Real Angle, const Standard_Boolean Start = Standard_True);
//! Rotation of the view point around the current axis an
//! angular value in RADIANS relative to the initial
//! position expressed by Start = Standard_True
- Standard_EXPORT void Turn (const Quantity_PlaneAngle Angle, const Standard_Boolean Start = Standard_True);
+ Standard_EXPORT void Turn (const Standard_Real Angle, const Standard_Boolean Start = Standard_True);
//! Defines the angular position of the high point of
//! the reference frame of the view with respect to the
//! Y screen axis with an absolute angular value in
//! RADIANS.
- Standard_EXPORT void SetTwist (const Quantity_PlaneAngle Angle);
+ Standard_EXPORT void SetTwist (const Standard_Real Angle);
//! Defines the position of the eye..
- Standard_EXPORT void SetEye (const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z);
+ Standard_EXPORT void SetEye (const Standard_Real X, const Standard_Real Y, const Standard_Real Z);
//! Defines the Depth of the eye from the view point
//! without update the projection .
- Standard_EXPORT void SetDepth (const Quantity_Length Depth);
+ Standard_EXPORT void SetDepth (const Standard_Real Depth);
//! Defines the orientation of the projection.
- Standard_EXPORT void SetProj (const Quantity_Parameter Vx, const Quantity_Parameter Vy, const Quantity_Parameter Vz);
+ Standard_EXPORT void SetProj (const Standard_Real Vx, const Standard_Real Vy, const Standard_Real Vz);
//! Defines the orientation of the projection .
Standard_EXPORT void SetProj (const V3d_TypeOfOrientation Orientation);
//! Defines the position of the view point.
- Standard_EXPORT void SetAt (const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z);
+ Standard_EXPORT void SetAt (const Standard_Real X, const Standard_Real Y, const Standard_Real Z);
//! Defines the orientation of the high point.
- Standard_EXPORT void SetUp (const Quantity_Parameter Vx, const Quantity_Parameter Vy, const Quantity_Parameter Vz);
+ Standard_EXPORT void SetUp (const Standard_Real Vx, const Standard_Real Vy, const Standard_Real Vz);
//! Defines the orientation(SO) of the high point.
Standard_EXPORT void SetUp (const V3d_TypeOfOrientation Orientation);
//! state prior to panning for relative arguments. If panning is started,
//! passing {0, 0} for {theDXv, theDYv} will return view to initial state.
//! Performs update of view.
- Standard_EXPORT void Panning (const Standard_Real theDXv, const Standard_Real theDYv, const Quantity_Factor theZoomFactor = 1, const Standard_Boolean theToStart = Standard_True);
+ Standard_EXPORT void Panning (const Standard_Real theDXv, const Standard_Real theDYv, const Standard_Real theZoomFactor = 1, const Standard_Boolean theToStart = Standard_True);
//! Relocates center of screen to the point, determined by
//! {Xp, Yp} pixel coordinates relative to the bottom-left corner of
//! Defines the view projection size in its maximum dimension,
//! keeping the inital height/width ratio unchanged.
- Standard_EXPORT void SetSize (const Quantity_Length theSize);
+ Standard_EXPORT void SetSize (const Standard_Real theSize);
//! Defines the Depth size of the view
//! Front Plane will be set to Size/2.
//! Any Object located Above the Front Plane or
//! behind the Back Plane will be Clipped .
//! NOTE than the XY Size of the View is NOT modified .
- Standard_EXPORT void SetZSize (const Quantity_Length SetZSize);
+ Standard_EXPORT void SetZSize (const Standard_Real SetZSize);
//! Zooms the view by a factor relative to the initial
//! value expressed by Start = Standard_True
//! Updates the view.
- Standard_EXPORT void SetZoom (const Quantity_Factor Coef, const Standard_Boolean Start = Standard_True);
+ Standard_EXPORT void SetZoom (const Standard_Real Coef, const Standard_Boolean Start = Standard_True);
//! Zooms the view by a factor relative to the value
//! initialised by SetViewMappingDefault().
//! Updates the view.
- Standard_EXPORT void SetScale (const Quantity_Factor Coef);
+ Standard_EXPORT void SetScale (const Standard_Real Coef);
//! Sets anisotropic (axial) scale factors <Sx>, <Sy>, <Sz> for view <me>.
//! Anisotropic scaling operation is performed through multiplying
//! Updates the view.
//! @param theMargin [in] the margin coefficient for view borders.
//! @param theToUpdate [in] flag to perform view update.
- Standard_EXPORT void FitAll (const Quantity_Coefficient theMargin = 0.01, const Standard_Boolean theToUpdate = Standard_True);
+ Standard_EXPORT void FitAll (const Standard_Real theMargin = 0.01, const Standard_Boolean theToUpdate = Standard_True);
//! Adjust view parameters to fit the displayed scene, respecting height / width ratio
//! according to the custom bounding box given.
//! @param theBox [in] the custom bounding box to fit.
//! @param theMargin [in] the margin coefficient for view borders.
//! @param theToUpdate [in] flag to perform view update.
- Standard_EXPORT void FitAll (const Bnd_Box& theBox, const Quantity_Coefficient theMargin = 0.01, const Standard_Boolean theToUpdate = Standard_True);
+ Standard_EXPORT void FitAll (const Bnd_Box& theBox, const Standard_Real theMargin = 0.01, const Standard_Boolean theToUpdate = Standard_True);
//! Adjusts the viewing volume so as not to clip the displayed objects by front and back
//! and back clipping planes. Also sets depth value automatically depending on the
//! calculated Z size and Aspect parameter.
//! NOTE than the original XY size of the view is NOT modified .
- Standard_EXPORT void DepthFitAll (const Quantity_Coefficient Aspect = 0.01, const Quantity_Coefficient Margin = 0.01);
+ Standard_EXPORT void DepthFitAll (const Standard_Real Aspect = 0.01, const Standard_Real Margin = 0.01);
//! Centers the defined projection window so that it occupies
//! the maximum space while respecting the initial
//! Converts the PIXEL value
//! to a value in the projection plane.
- Standard_EXPORT Quantity_Length Convert (const Standard_Integer Vp) const;
+ Standard_EXPORT Standard_Real Convert (const Standard_Integer Vp) const;
//! Converts the point PIXEL into a point projected
//! in the reference frame of the projection plane.
- Standard_EXPORT void Convert (const Standard_Integer Xp, const Standard_Integer Yp, V3d_Coordinate& Xv, V3d_Coordinate& Yv) const;
+ Standard_EXPORT void Convert (const Standard_Integer Xp, const Standard_Integer Yp,
+ Standard_Real& Xv, Standard_Real& Yv) const;
//! Converts tha value of the projection plane into
//! a PIXEL value.
- Standard_EXPORT Standard_Integer Convert (const Quantity_Length Vv) const;
+ Standard_EXPORT Standard_Integer Convert (const Standard_Real Vv) const;
//! Converts the point defined in the reference frame
//! of the projection plane into a point PIXEL.
- Standard_EXPORT void Convert (const V3d_Coordinate Xv, const V3d_Coordinate Yv, Standard_Integer& Xp, Standard_Integer& Yp) const;
+ Standard_EXPORT void Convert (const Standard_Real Xv, const Standard_Real Yv,
+ Standard_Integer& Xp, Standard_Integer& Yp) const;
//! Converts the projected point into a point
//! in the reference frame of the view corresponding
//! to the intersection with the projection plane
//! of the eye/view point vector.
- Standard_EXPORT void Convert (const Standard_Integer Xp, const Standard_Integer Yp, V3d_Coordinate& X, V3d_Coordinate& Y, V3d_Coordinate& Z) const;
+ Standard_EXPORT void Convert (const Standard_Integer Xp, const Standard_Integer Yp,
+ Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const;
//! Converts the projected point into a point
//! in the reference frame of the view corresponding
//! to the intersection with the projection plane
//! of the eye/view point vector and returns the
//! projection ray for further computations.
- Standard_EXPORT void ConvertWithProj (const Standard_Integer Xp, const Standard_Integer Yp, V3d_Coordinate& X, V3d_Coordinate& Y, V3d_Coordinate& Z, Quantity_Parameter& Vx, Quantity_Parameter& Vy, Quantity_Parameter& Vz) const;
+ Standard_EXPORT void ConvertWithProj (const Standard_Integer Xp, const Standard_Integer Yp,
+ Standard_Real& X, Standard_Real& Y, Standard_Real& Z,
+ Standard_Real& Vx, Standard_Real& Vy, Standard_Real& Vz) const;
//! Converts the projected point into the nearest grid point
//! in the reference frame of the view corresponding
//! myView->RedrawImmediate();
//! 2.4) Else this is the standard case
//! } else myView->Convert(x,y,X,Y,Z);
- Standard_EXPORT void ConvertToGrid (const Standard_Integer Xp, const Standard_Integer Yp, V3d_Coordinate& Xg, V3d_Coordinate& Yg, V3d_Coordinate& Zg) const;
+ Standard_EXPORT void ConvertToGrid (const Standard_Integer Xp, const Standard_Integer Yp,
+ Standard_Real& Xg, Standard_Real& Yg, Standard_Real& Zg) const;
//! Converts the point into the nearest grid point
//! and display the grid marker.
- Standard_EXPORT void ConvertToGrid (const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z, V3d_Coordinate& Xg, V3d_Coordinate& Yg, V3d_Coordinate& Zg) const;
+ Standard_EXPORT void ConvertToGrid (const Standard_Real X, const Standard_Real Y, const Standard_Real Z,
+ Standard_Real& Xg, Standard_Real& Yg, Standard_Real& Zg) const;
//! Projects the point defined in the reference frame of
//! the view into the projected point in the associated window.
- Standard_EXPORT void Convert (const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z, Standard_Integer& Xp, Standard_Integer& Yp) const;
+ Standard_EXPORT void Convert (const Standard_Real X, const Standard_Real Y, const Standard_Real Z,
+ Standard_Integer& Xp, Standard_Integer& Yp) const;
//! Converts the point defined in the user space of
//! the view to the projection plane at the depth
//! Returns the Background color values of the view
//! depending of the color Type.
- Standard_EXPORT void BackgroundColor (const Quantity_TypeOfColor Type, Quantity_Parameter& V1, Quantity_Parameter& V2, Quantity_Parameter& V3) const;
+ Standard_EXPORT void BackgroundColor (const Quantity_TypeOfColor Type, Standard_Real& V1, Standard_Real& V2, Standard_Real& V3) const;
//! Returns the Background color object of the view.
Standard_EXPORT Quantity_Color BackgroundColor() const;
//! Returns the current value of the zoom expressed with
//! respect to SetViewMappingDefault().
- Standard_EXPORT Quantity_Factor Scale() const;
+ Standard_EXPORT Standard_Real Scale() const;
//! Returns the current values of the anisotropic (axial) scale factors.
Standard_EXPORT void AxialScale (Standard_Real& Sx, Standard_Real& Sy, Standard_Real& Sz) const;
//! Returns the height and width of the view.
- Standard_EXPORT void Size (Quantity_Length& Width, Quantity_Length& Height) const;
+ Standard_EXPORT void Size (Standard_Real& Width, Standard_Real& Height) const;
//! Returns the Depth of the view .
Standard_EXPORT Standard_Real ZSize() const;
//! Returns the position of the eye.
- Standard_EXPORT void Eye (V3d_Coordinate& X, V3d_Coordinate& Y, V3d_Coordinate& Z) const;
+ Standard_EXPORT void Eye (Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const;
- //! Returns the position of point which emanating the
- //! projections.
- Standard_EXPORT void FocalReferencePoint (V3d_Coordinate& X, V3d_Coordinate& Y, V3d_Coordinate& Z) const;
+ //! Returns the position of point which emanating the projections.
+ void FocalReferencePoint (Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const { Eye (X,Y,Z); }
//! Returns the coordinate of the point (Xpix,Ypix)
//! in the view (XP,YP,ZP), and the projection vector of the
//! view passing by the point (for PerspectiveView).
- Standard_EXPORT void ProjReferenceAxe (const Standard_Integer Xpix, const Standard_Integer Ypix, V3d_Coordinate& XP, V3d_Coordinate& YP, V3d_Coordinate& ZP, V3d_Coordinate& VX, V3d_Coordinate& VY, V3d_Coordinate& VZ) const;
+ Standard_EXPORT void ProjReferenceAxe (const Standard_Integer Xpix, const Standard_Integer Ypix,
+ Standard_Real& XP, Standard_Real& YP, Standard_Real& ZP,
+ Standard_Real& VX, Standard_Real& VY, Standard_Real& VZ) const;
//! Returns the Distance between the Eye and View Point.
- Standard_EXPORT Quantity_Length Depth() const;
+ Standard_EXPORT Standard_Real Depth() const;
//! Returns the projection vector.
- Standard_EXPORT void Proj (Quantity_Parameter& Vx, Quantity_Parameter& Vy, Quantity_Parameter& Vz) const;
+ Standard_EXPORT void Proj (Standard_Real& Vx, Standard_Real& Vy, Standard_Real& Vz) const;
//! Returns the position of the view point.
- Standard_EXPORT void At (V3d_Coordinate& X, V3d_Coordinate& Y, V3d_Coordinate& Z) const;
+ Standard_EXPORT void At (Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const;
//! Returns the vector giving the position of the high point.
- Standard_EXPORT void Up (Quantity_Parameter& Vx, Quantity_Parameter& Vy, Quantity_Parameter& Vz) const;
+ Standard_EXPORT void Up (Standard_Real& Vx, Standard_Real& Vy, Standard_Real& Vz) const;
//! Returns in RADIANS the orientation of the view around
//! the visual axis measured from the Y axis of the screen.
- Standard_EXPORT Quantity_PlaneAngle Twist() const;
+ Standard_EXPORT Standard_Real Twist() const;
//! Returns the current shading model.
- Standard_EXPORT V3d_TypeOfShadingModel ShadingModel() const;
+ Standard_EXPORT Graphic3d_TypeOfShadingModel ShadingModel() const;
Standard_EXPORT Handle(Graphic3d_TextureEnv) TextureEnv() const;
//! Returns the current visualisation mode.
Standard_EXPORT V3d_TypeOfVisualization Visualization() const;
- //! Indicates if the antialiasing is active (True) or
- //! inactive (False).
- Standard_EXPORT Standard_Boolean Antialiasing() const;
-
- //! Returns activity and information on the Zcueing.
- //! <Depth> : Depth of plane.
- //! <Width> : Thickness around the plane.
- Standard_EXPORT Standard_Boolean ZCueing (Quantity_Length& theDepth, Quantity_Length& theWidth) const;
-
- //! Returns current information on the ZClipping.
- //! <Depth> : Depth of plane.
- //! <Width> : Thickness around the plane.
- //! <TypeOfZclipping> : "BACK"
- //! "FRONT"
- //! "SLICE"
- //! "OFF"
- Standard_EXPORT V3d_TypeOfZclipping ZClipping (Quantity_Length& theDepth, Quantity_Length& theWidth) const;
-
//! Returns True if One light more can be
//! activated in this View.
Standard_EXPORT Standard_Boolean IfMoreLights() const;
+ //! Return iterator for defined lights.
+ V3d_ListOfLightIterator ActiveLightIterator() const { return V3d_ListOfLightIterator (myActiveLights); }
+
//! initializes an iteration on the active Lights.
- Standard_EXPORT void InitActiveLights();
+ void InitActiveLights() { myActiveLightsIterator.Initialize (myActiveLights); }
//! returns true if there are more active Light(s) to return.
- Standard_EXPORT Standard_Boolean MoreActiveLights() const;
+ Standard_Boolean MoreActiveLights() const { return myActiveLightsIterator.More(); }
- //! Go to the next active Light
- //! (if there is not, ActiveLight will raise an exception)
- Standard_EXPORT void NextActiveLights();
+ //! Go to the next active Light (if there is not, ActiveLight will raise an exception)
+ void NextActiveLights() { myActiveLightsIterator.Next(); }
- Standard_EXPORT Handle(V3d_Light) ActiveLight() const;
+ const Handle(V3d_Light)& ActiveLight() const { return myActiveLightsIterator.Value(); }
//! Returns the MAX number of light associated to the view.
Standard_EXPORT Standard_Integer LightLimit() const;
//! Returns the viewer in which the view has been created.
- Standard_EXPORT Handle(V3d_Viewer) Viewer() const;
+ Handle(V3d_Viewer) Viewer() const { return MyViewer; }
//! Returns True if MyView is associated with a window .
Standard_EXPORT Standard_Boolean IfWindow() const;
//! Returns the Aspect Window associated with the view.
- Standard_EXPORT Handle(Aspect_Window) Window() const;
+ const Handle(Aspect_Window)& Window() const { return MyWindow; }
//! Returns the Type of the View
Standard_EXPORT V3d_TypeOfView Type() const;
//! state prior to panning for relative arguments. Passing 0 for relative
//! panning parameter should return view panning to initial state.
//! Performs update of view.
- Standard_EXPORT void Pan (const Standard_Integer theDXp, const Standard_Integer theDYp, const Quantity_Factor theZoomFactor = 1, const Standard_Boolean theToStart = Standard_True);
+ Standard_EXPORT void Pan (const Standard_Integer theDXp, const Standard_Integer theDYp, const Standard_Real theZoomFactor = 1, const Standard_Boolean theToStart = Standard_True);
//! Zoom the view according to a zoom factor computed
//! from the distance between the 2 mouse position.
//! Generally a value of 0.4 is usable to rotate around XY screen axis
//! inside the circular threshold area and to rotate around Z screen axis
//! outside this area.
- Standard_EXPORT void StartRotation (const Standard_Integer X, const Standard_Integer Y, const Quantity_Ratio zRotationThreshold = 0.0);
+ Standard_EXPORT void StartRotation (const Standard_Integer X, const Standard_Integer Y, const Standard_Real zRotationThreshold = 0.0);
//! Continues the rotation of the view
//! with an angle computed from the last and new mouse position <X,Y>.
//! Change View Plane Distance for Perspective Views
//! Warning! raises TypeMismatch from Standard if the view
//! is not a perspective view.
- Standard_EXPORT void SetFocale (const Quantity_Length Focale);
+ Standard_EXPORT void SetFocale (const Standard_Real Focale);
//! Returns the View Plane Distance for Perspective Views
- Standard_EXPORT Quantity_Length Focale() const;
+ Standard_EXPORT Standard_Real Focale() const;
//! Returns the associated Graphic3d view.
- Standard_EXPORT Handle(Graphic3d_CView) View() const;
+ const Handle(Graphic3d_CView)& View() const { return myView; }
//! Switches computed HLR mode in the view.
Standard_EXPORT void SetComputedMode (const Standard_Boolean theMode);
Standard_EXPORT Standard_Boolean ComputedMode() const;
//! idem than WindowFit
- Standard_EXPORT void WindowFitAll (const Standard_Integer Xmin, const Standard_Integer Ymin, const Standard_Integer Xmax, const Standard_Integer Ymax);
+ void WindowFitAll (const Standard_Integer Xmin, const Standard_Integer Ymin, const Standard_Integer Xmax, const Standard_Integer Ymax)
+ {
+ WindowFit (Xmin, Ymin, Xmax, Ymax);
+ }
+
+ //! Transform camera eye, center and scale to fit in the passed bounding box specified in WCS.
+ //! @param theCamera [in] the camera
+ //! @param theBox [in] the bounding box
+ //! @param theMargin [in] the margin coefficient for view borders
+ //! @param theResolution [in] the minimum size of projection of bounding box in Xv or Yv direction when it considered to be a thin plane or point (without a volume);
+ //! in this case only the center of camera is adjusted
+ //! @param theToEnlargeIfLine [in] when TRUE - in cases when the whole bounding box projected into thin line going along Z-axis of screen,
+ //! the view plane is enlarged such thatwe see the whole line on rotation, otherwise only the center of camera is adjusted.
+ //! @return TRUE if the fit all operation can be done
+ Standard_EXPORT Standard_Boolean FitMinMax (const Handle(Graphic3d_Camera)& theCamera,
+ const Bnd_Box& theBox,
+ const Standard_Real theMargin,
+ const Standard_Real theResolution = 0.0,
+ const Standard_Boolean theToEnlargeIfLine = Standard_True) const;
//! Defines or Updates the definition of the
//! grid in <me>
//! grid in <me>
Standard_EXPORT void SetGridActivity (const Standard_Boolean aFlag);
- //! dump the full contents of the view at the same
- //! scale in the file <theFile>. The file name
- //! extension must be one of ".png",".bmp",".jpg",".gif".
- //! Returns FALSE when the dump has failed
+ //! Dumps the full contents of the View into the image file. This is an alias for ToPixMap() with Image_AlienPixMap.
+ //! @param theFile destination image file (image format is determined by file extension like .png, .bmp, .jpg)
+ //! @param theBufferType buffer to dump
+ //! @return FALSE when the dump has failed
Standard_EXPORT Standard_Boolean Dump (const Standard_CString theFile, const Graphic3d_BufferType& theBufferType = Graphic3d_BT_RGB);
- //! print the contents of the view to printer with preview.
- //! <thePrintDC> : If you have already an PrinterDeviceContext (HDC),
- //! then you can pass it to the print routines.
- //! If you don't have an PrinterDeviceContext, then this parameter should
- //! be NULL.
- //! <theShowDialog> : If thePrintDC == NULL, then you can force the print routines to
- //! open a Print Dialog box.
- //! If you want to do this, then set showDialog to TRUE
- //! If you don't want to see a dialog (only possible, if you have a hPrnDC
- //! or the dialog box was opened once before) then set <theShowDialog> to FALSE.
- //! <theShowBackground> : When set to FALSE then print the view without background color
- //! (background is white)
- //! else set to TRUE for printing with current background color.
- //! <theFilename>: If != NULL, then the view will be printed to a file.
- //! <thePrintAlgorithm>: If you want to select the print algorithm, then you can
- //! specify one of existing algorithms: Aspect_PA_STRETCH, Aspect_PA_TILE.
- //! Returns Standard_True if the data is passed to the printer, otherwise
- //! Standard_False if the print operation failed. This might be related to
- //! insufficient memory or some internal errors. All this errors are
- //! indicated by the message boxes (on level of OpenGl_GraphicDriver).
- //! Warning: This function can reuse FBO assigned to the
- //! view on level of OpenGl_GraphicDriver; Please take it into account if
- //! you use it for your purposes;
- //! Warning: Works only under Windows.
- Standard_EXPORT Standard_Boolean Print (const Aspect_Handle thePrintDC = 0,
- const Standard_Boolean theShowDialog = Standard_True,
- const Standard_Boolean theShowBackground = Standard_True,
- const Standard_CString theFilename = NULL,
- const Aspect_PrintAlgo thePrintAlgorithm = Aspect_PA_STRETCH) const;
-
- //! Export scene into the one of the Vector graphics formats (SVG, PS, PDF...).
- //! In contrast to Bitmaps, Vector graphics is scalable (so you may got quality benefits
- //! on printing to laser printer). Notice however that results may differ a lot and
- //! do not contain some elements.
- Standard_EXPORT Standard_Boolean Export (const Standard_CString theFileName,
- const Graphic3d_ExportFormat theFormat,
- const Graphic3d_SortType theSortType = Graphic3d_ST_BSP_Tree);
-
- //! Dumps the full contents of the view
- //! to a pixmap of pixel size <theWidth> * <theHeight> and
- //! buffer type <theBufferType>. If <theToKeepAspect> is true
- //! the aspect ratio of view will be kept if <theWidth> and <theHeight>
- //! define another ratio.
- //! Pixmap will be automatically (re)allocated when needed.
- //! When dumping stereographic camera - the corresponding
- //! middle-point monographic projection will be used for dumping by default.
- //! <theStereoOptions> flags are to be used for dumping then left or
- //! right eye projections.
- Standard_EXPORT Standard_Boolean ToPixMap (Image_PixMap& theImage, const Standard_Integer theWidth, const Standard_Integer theHeight, const Graphic3d_BufferType& theBufferType = Graphic3d_BT_RGB, const Standard_Boolean theToKeepAspect = Standard_True, const V3d_StereoDumpOptions theStereoOptions = V3d_SDO_MONO);
+ //! Dumps the full contents of the view to a pixmap with specified parameters.
+ //! Internally this method calls Redraw() with an offscreen render buffer of requested target size (theWidth x theHeight),
+ //! so that there is no need resizing a window control for making a dump of different size.
+ Standard_EXPORT Standard_Boolean ToPixMap (Image_PixMap& theImage,
+ const V3d_ImageDumpOptions& theParams);
+
+ //! Dumps the full contents of the view to a pixmap.
+ //! Internally this method calls Redraw() with an offscreen render buffer of requested target size (theWidth x theHeight),
+ //! so that there is no need resizing a window control for making a dump of different size.
+ //! @param theImage target image, will be re-allocated to match theWidth x theHeight
+ //! @param theWidth target image width
+ //! @param theHeight target image height
+ //! @param theBufferType type of the view buffer to dump (color / depth)
+ //! @param theToAdjustAspect when true, active view aspect ratio will be overridden by (theWidth / theHeight)
+ //! @param theStereoOptions how to dump stereographic camera
+ Standard_Boolean ToPixMap (Image_PixMap& theImage,
+ const Standard_Integer theWidth,
+ const Standard_Integer theHeight,
+ const Graphic3d_BufferType& theBufferType = Graphic3d_BT_RGB,
+ const Standard_Boolean theToAdjustAspect = Standard_True,
+ const V3d_StereoDumpOptions theStereoOptions = V3d_SDO_MONO)
+ {
+ V3d_ImageDumpOptions aParams;
+ aParams.Width = theWidth;
+ aParams.Height = theHeight;
+ aParams.BufferType = theBufferType;
+ aParams.StereoOptions = theStereoOptions;
+ aParams.ToAdjustAspect = theToAdjustAspect;
+ return ToPixMap (theImage, aParams);
+ }
//! Manages display of the back faces
//! When <aModel> is TOBM_AUTOMATIC the object backfaces
//! Returns current state of the back faces display
Standard_EXPORT V3d_TypeOfBackfacingModel BackFacingModel() const;
- //! turns on/off opengl lighting, currently used in triedron displaying
- Standard_EXPORT void EnableGLLight (const Standard_Boolean theIsEnabled = Standard_True) const;
-
- //! returns the current state of the gl lighting
- //! currently used in triedron displaying
- Standard_EXPORT Standard_Boolean IsGLLightEnabled() const;
-
//! Adds clip plane to the view. The composition of clip planes truncates the
//! rendering space to convex volume. Number of supported clip planes can be consulted
//! by PlaneLimit method of associated Graphic3d_GraphicDriver.
//! Graphic3d_GraphicDriver. Please be aware that the planes that
//! exceed the limit are ignored during rendering.
//! @param thePlanes [in] the clip planes to set.
- Standard_EXPORT void SetClipPlanes (const Graphic3d_SequenceOfHClipPlane& thePlanes);
+ Standard_EXPORT void SetClipPlanes (const Handle(Graphic3d_SequenceOfHClipPlane)& thePlanes);
+
+ Standard_DEPRECATED("This method is deprecated - overload taking Handle should be used instead")
+ void SetClipPlanes (const Graphic3d_SequenceOfHClipPlane& thePlanes)
+ {
+ Handle(Graphic3d_SequenceOfHClipPlane) aPlanes = new Graphic3d_SequenceOfHClipPlane (thePlanes);
+ SetClipPlanes (aPlanes);
+ }
//! Get clip planes.
//! @return sequence clip planes that have been set for the view
- Standard_EXPORT const Graphic3d_SequenceOfHClipPlane& GetClipPlanes() const;
+ Standard_EXPORT const Handle(Graphic3d_SequenceOfHClipPlane)& ClipPlanes() const;
//! Returns the MAX number of clipping planes associated to the view.
Standard_EXPORT Standard_Integer PlaneLimit() const;
//! the camera approach.
Standard_EXPORT const Handle(Graphic3d_Camera)& Camera() const;
+ //! Return default camera.
+ const Handle(Graphic3d_Camera)& DefaultCamera() const { return myDefaultCamera; }
+
//! Returns current rendering parameters and effect settings.
//! By default it returns default parameters of current viewer.
//! To define view-specific settings use method V3d_View::ChangeRenderingParams().
Standard_EXPORT Graphic3d_RenderingParams& ChangeRenderingParams();
//! @return flag value of objects culling mechanism
- Standard_EXPORT Standard_Boolean IsCullingEnabled() const;
-
- //! Turn on/off automatic culling of objects outside frustrum (ON by default)
- Standard_EXPORT void SetFrustumCulling (const Standard_Boolean theMode);
-
-friend
- //! Activates all of the views of a viewer attached
- //! to a window.
- Standard_EXPORT void V3d_Viewer::SetViewOn();
-friend
- //! Activates a particular view in the Viewer .
- //! Must be call if the Window attached to the view
- //! has been Deiconified .
- Standard_EXPORT void V3d_Viewer::SetViewOn (const Handle(V3d_View)& View);
-friend
- //! Deactivates all the views of a Viewer
- //! attached to a window.
- Standard_EXPORT void V3d_Viewer::SetViewOff();
-friend
- //! Deactivates a particular view in the Viewer.
- //! Must be call if the Window attached to the view
- //! has been Iconified .
- Standard_EXPORT void V3d_Viewer::SetViewOff (const Handle(V3d_View)& View);
-
-
- DEFINE_STANDARD_RTTIEXT(V3d_View,MMgt_TShared)
+ Standard_Boolean IsCullingEnabled() const { return RenderingParams().FrustumCullingState == Graphic3d_RenderingParams::FrustumCulling_On; }
+
+ //! Turn on/off automatic culling of objects outside frustum (ON by default)
+ void SetFrustumCulling (Standard_Boolean theMode) { ChangeRenderingParams().FrustumCullingState = theMode ? Graphic3d_RenderingParams::FrustumCulling_On : Graphic3d_RenderingParams::FrustumCulling_Off; }
+
+ //! Fill in the dictionary with diagnostic info.
+ //! Should be called within rendering thread.
+ //!
+ //! This API should be used only for user output or for creating automated reports.
+ //! The format of returned information (e.g. key-value layout)
+ //! is NOT part of this API and can be changed at any time.
+ //! Thus application should not parse returned information to weed out specific parameters.
+ //! @param theDict destination map for information
+ //! @param theFlags defines the information to be retrieved
+ Standard_EXPORT void DiagnosticInformation (TColStd_IndexedDataMapOfStringString& theDict,
+ Graphic3d_DiagnosticInfo theFlags) const;
+
+ //! Returns string with statistic performance info.
+ Standard_EXPORT TCollection_AsciiString StatisticInformation() const;
+
+ //! Fills in the dictionary with statistic performance info.
+ Standard_EXPORT void StatisticInformation (TColStd_IndexedDataMapOfStringString& theDict) const;
+
+ DEFINE_STANDARD_RTTIEXT(V3d_View,Standard_Transient)
protected:
Standard_EXPORT void ImmediateUpdate() const;
- //! Transform camera eye, center and scale to fit in the
- //! passed bounding box specified in WCS.
- //! @param theCamera [in] the camera.
- //! @param theBox [in] the bounding box.
- //! @param theMargin [in] the margin coefficient for view borders.
- //! @param theResolution [in] the minimum size of projection of
- //! bounding box in Xv or Yv direction when it considered to
- //! be a thin plane or point (without a volume).
- //! In this case only the center of camera is adjusted.
- //! @param theToEnlargeIfLine [in] if passed TRUE - in cases when the
- //! whole bounding box projected into thin line going along
- //! Z-axis of screen, the view plane is enlarged such that
- //! we see the whole line on rotation, otherwise only the
- //! center of camera is adjusted.
- //! @return TRUE if the fit all operation can be done.
- Standard_EXPORT Standard_Boolean FitMinMax (const Handle(Graphic3d_Camera)& theCamera, const Bnd_Box& theBox, const Standard_Real theMargin, const Standard_Real theResolution = 0.0, const Standard_Boolean theToEnlargeIfLine = Standard_True) const;
-
//! Scales camera to fit the view frame of defined width and height
//! keeping the aspect. For orthogonal camera the method changes scale,
//! for perspective adjusts Eye location about the Center point.
//! the associated window is defined or resized.
Standard_EXPORT void SetRatio();
- //! Change the scale factor and position of the view
- //! such as the bounding box <Umin, Vmin, Umax, Vmax> is contains
- //! in the view.
- Standard_EXPORT void FitAll (const Handle(Aspect_Window)& aWindow, const V3d_Coordinate Umin, const V3d_Coordinate Vmin, const V3d_Coordinate Umax, const V3d_Coordinate Vmax);
-
//! Determines the screen axes in the reference
//! framework of the view.
- Standard_EXPORT static Standard_Boolean ScreenAxis (const gp_Dir& Vpn, const gp_Dir& Vup, Graphic3d_Vector& Xaxe, Graphic3d_Vector& Yaxe, Graphic3d_Vector& Zaxe);
+ Standard_EXPORT static Standard_Boolean screenAxis (const gp_Dir& theVpn, const gp_Dir& theVup,
+ gp_Vec& theXaxe, gp_Vec& theYaxe, gp_Vec& theZaxe);
//! Transforms the Vertex V according to the matrice Matrix .
- Standard_EXPORT static Graphic3d_Vertex TrsPoint (const Graphic3d_Vertex& V, const TColStd_Array2OfReal& Matrix);
+ Standard_EXPORT static gp_XYZ TrsPoint (const Graphic3d_Vertex& V, const TColStd_Array2OfReal& Matrix);
//! Returns the objects number and the projection window
//! of the objects contained in the view.
- Standard_EXPORT Standard_Integer MinMax (V3d_Coordinate& Umin, V3d_Coordinate& Vmin, V3d_Coordinate& Umax, V3d_Coordinate& Vmax) const;
+ Standard_EXPORT Standard_Integer MinMax (Standard_Real& Umin, Standard_Real& Vmin, Standard_Real& Umax, Standard_Real& Vmax) const;
//! Returns the objects number and the box encompassing
//! the objects contained in the view
- Standard_EXPORT Standard_Integer MinMax (V3d_Coordinate& Xmin, V3d_Coordinate& Ymin, V3d_Coordinate& Zmin, V3d_Coordinate& Xmax, V3d_Coordinate& Ymax, V3d_Coordinate& Zmax) const;
+ Standard_EXPORT Standard_Integer MinMax (Standard_Real& Xmin, Standard_Real& Ymin, Standard_Real& Zmin, Standard_Real& Xmax, Standard_Real& Ymax, Standard_Real& Zmax) const;
//! Returns the Objects number and the gravity center
//! of ALL viewable points in the view
- Standard_EXPORT void Gravity (V3d_Coordinate& X, V3d_Coordinate& Y, V3d_Coordinate& Z) const;
+ Standard_EXPORT void Gravity (Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const;
Standard_EXPORT void Init();
private:
V3d_ViewerPointer MyViewer;
- V3d_ListOfTransient MyActiveLights;
- Graphic3d_Vector MyDefaultViewAxis;
- Graphic3d_Vertex MyDefaultViewPoint;
+ V3d_ListOfLight myActiveLights;
+ gp_Dir myDefaultViewAxis;
+ gp_Pnt myDefaultViewPoint;
Handle(Aspect_Window) MyWindow;
- TColStd_ListIteratorOfListOfTransient myActiveLightsIterator;
+ V3d_ListOfLight::Iterator myActiveLightsIterator;
Standard_Integer sx;
Standard_Integer sy;
Standard_Real rx;
Standard_Boolean myZRotation;
Standard_Integer MyZoomAtPointX;
Standard_Integer MyZoomAtPointY;
+ Handle(V3d_Trihedron) myTrihedron;
Handle(Aspect_Grid) MyGrid;
gp_Ax3 MyPlane;
TColStd_Array2OfReal MyTrsf;
Handle(Graphic3d_Structure) MyGridEchoStructure;
Handle(Graphic3d_Group) MyGridEchoGroup;
- Graphic3d_Vector myXscreenAxis;
- Graphic3d_Vector myYscreenAxis;
- Graphic3d_Vector myZscreenAxis;
- Graphic3d_Vector myViewAxis;
+ gp_Vec myXscreenAxis;
+ gp_Vec myYscreenAxis;
+ gp_Vec myZscreenAxis;
+ gp_Dir myViewAxis;
Graphic3d_Vertex myGravityReferencePoint;
Standard_Boolean myAutoZFitIsOn;
Standard_Real myAutoZFitScaleFactor;
+
};
#endif // _V3d_View_HeaderFile