#include <Graphic3d_MapOfStructure.hxx>
#include <Graphic3d_Structure.hxx>
#include <Graphic3d_TextureEnv.hxx>
-#include <Graphic3d_Vector.hxx>
#include <Image_AlienPixMap.hxx>
#include <Message.hxx>
#include <Message_Messenger.hxx>
#include <V3d_UnMapped.hxx>
#include <V3d_Viewer.hxx>
-IMPLEMENT_STANDARD_RTTIEXT(V3d_View,MMgt_TShared)
+IMPLEMENT_STANDARD_RTTIEXT(V3d_View,Standard_Transient)
#define DEUXPI (2. * M_PI)
myView = theViewer->Driver()->CreateView (theViewer->StructureManager());
myView->CopySettings (theView->View());
+ myDefaultViewPoint = theView->myDefaultViewPoint;
+ myDefaultViewAxis = theView->myDefaultViewAxis;
- myDefaultCamera = new Graphic3d_Camera();
+ myDefaultCamera = new Graphic3d_Camera (theView->DefaultCamera());
myImmediateUpdate = Standard_False;
SetAutoZFitMode (theView->AutoZFitMode(), theView->AutoZFitScaleFactor());
- SetAxis (0.0, 0.0, 0.0, 1.0, 1.0, 1.0);
- SetViewMappingDefault();
- SetViewOrientationDefault();
theViewer->AddView (this);
Init();
myImmediateUpdate = Standard_True;
myView->SetWindow (theWindow, theContext);
MyViewer->SetViewOn (this);
SetRatio();
- Redraw();
+ if (myImmediateUpdate)
+ {
+ Redraw();
+ }
}
//=============================================================================
//=============================================================================
void V3d_View::Remove() const
{
+ if (!MyGrid.IsNull())
+ {
+ MyGrid->Erase();
+ }
+ if (!myTrihedron.IsNull())
+ {
+ myTrihedron->Erase();
+ }
+
MyViewer->DelView (this);
myView->Remove();
Handle(Aspect_Window)& aWin = const_cast<Handle(Aspect_Window)&> (MyWindow);
return;
}
- myView->Update (Aspect_TOU_ASAP);
+ myView->Update();
+ myView->Compute();
+ myView->Redraw();
}
//=============================================================================
return;
}
- Handle(Graphic3d_GraphicDriver) aGraphicDriver = MyViewer->Driver();
Handle(Graphic3d_StructureManager) aStructureMgr = MyViewer->StructureManager();
for (Standard_Integer aRetryIter = 0; aRetryIter < 2; ++aRetryIter)
{
- if (aGraphicDriver->IsDeviceLost())
+ if (aStructureMgr->IsDeviceLost())
{
aStructureMgr->RecomputeStructures();
- aGraphicDriver->ResetDeviceLostFlag();
}
AutoZFit();
myView->Redraw();
- if (!aGraphicDriver->IsDeviceLost())
+ if (!aStructureMgr->IsDeviceLost())
{
return;
}
myAutoZFitIsOn = theIsOn;
}
-// ========================================================================
-// function : AutoZFitMode
-// purpose :
-// ========================================================================
-Standard_Boolean V3d_View::AutoZFitMode() const
-{
- return myAutoZFitIsOn;
-}
-
-// ========================================================================
-// function : AutoZFitScaleFactor
-// purpose :
-// ========================================================================
-Standard_Real V3d_View::AutoZFitScaleFactor() const
-{
- return myAutoZFitScaleFactor;
-}
-
//=============================================================================
//function : AutoZFit
//purpose :
//=============================================================================
void V3d_View::UpdateLights() const
{
- Graphic3d_ListOfCLight aLights;
+ Handle(Graphic3d_LightSet) aLights = new Graphic3d_LightSet();
for (V3d_ListOfLight::Iterator anActiveLightIter (myActiveLights); anActiveLightIter.More(); anActiveLightIter.Next())
{
- aLights.Append (anActiveLightIter.Value()->Light());
+ aLights->Add (anActiveLightIter.Value());
}
myView->SetLights (aLights);
- Update();
}
//=============================================================================
myView->Resized();
SetRatio();
-
- Redraw();
+ if (myImmediateUpdate)
+ {
+ Redraw();
+ }
}
//=============================================================================
}
}
-//=============================================================================
-//function : SetBackgroundColor
-//purpose :
-//=============================================================================
-void V3d_View::SetBackgroundColor (const Quantity_NameOfColor theName)
-{
- SetBackgroundColor (Quantity_Color (theName));
-}
-
//=============================================================================
//function : SetBgGradientColors
//purpose :
}
}
-//=============================================================================
-//function : SetBgGradientColors
-//purpose :
-//=============================================================================
-void V3d_View::SetBgGradientColors (const Quantity_NameOfColor theColor1,
- const Quantity_NameOfColor theColor2,
- const Aspect_GradientFillMethod theFillStyle,
- const Standard_Boolean theToUpdate)
-{
- Quantity_Color aColor1 (theColor1);
- Quantity_Color aColor2 (theColor2);
-
- SetBgGradientColors (aColor1, aColor2, theFillStyle, theToUpdate);
-}
-
//=============================================================================
//function : SetBgGradientStyle
//purpose :
//function : SetAxis
//purpose :
//=============================================================================
-void V3d_View::SetAxis(const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Real Vx, const Standard_Real Vy, const Standard_Real Vz)
+void V3d_View::SetAxis (const Standard_Real theX, const Standard_Real theY, const Standard_Real theZ,
+ const Standard_Real theVx, const Standard_Real theVy, const Standard_Real theVz)
{
- Standard_Real D,Nx = Vx,Ny = Vy,Nz = Vz ;
-
- D = Sqrt( Vx*Vx + Vy*Vy + Vz*Vz ) ;
- V3d_BadValue_Raise_if ( D <= 0. , "V3d_View::SetAxis, bad axis");
- Nx /= D ; Ny /= D ; Nz /= D ;
- MyDefaultViewPoint.SetCoord(X,Y,Z) ;
- MyDefaultViewAxis.SetCoord(Nx,Ny,Nz) ;
+ myDefaultViewPoint.SetCoord (theX, theY, theZ);
+ myDefaultViewAxis.SetCoord (theVx, theVy, theVz);
}
//=============================================================================
//function : SetShadingModel
//purpose :
//=============================================================================
-void V3d_View::SetShadingModel (const V3d_TypeOfShadingModel theShadingModel)
+void V3d_View::SetShadingModel (const Graphic3d_TypeOfShadingModel theShadingModel)
{
- myView->SetShadingModel (static_cast<Graphic3d_TypeOfShadingModel> (theShadingModel));
+ myView->SetShadingModel (theShadingModel);
}
//=============================================================================
//function : Rotate
//purpose :
//=============================================================================
-void V3d_View::Rotate(const V3d_TypeOfAxe Axe, const Standard_Real angle,
- const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Boolean Start)
+void V3d_View::Rotate (const V3d_TypeOfAxe theAxe, const Standard_Real theAngle,
+ const Standard_Real theX, const Standard_Real theY, const Standard_Real theZ, const Standard_Boolean theStart)
{
- Standard_Real Angle = angle ;
+ Standard_Real anAngle = theAngle;
- if( Angle > 0. ) while ( Angle > DEUXPI ) Angle -= DEUXPI ;
- else if( Angle < 0. ) while ( Angle < -DEUXPI ) Angle += DEUXPI ;
+ if (anAngle > 0.0) while (anAngle > DEUXPI) anAngle -= DEUXPI;
+ else if (anAngle < 0.0) while (anAngle < -DEUXPI) anAngle += DEUXPI;
Handle(Graphic3d_Camera) aCamera = Camera();
- if (Start)
+ if (theStart)
{
- myGravityReferencePoint.SetCoord (X, Y, Z);
+ myGravityReferencePoint.SetCoord (theX, theY, theZ);
myCamStartOpUp = aCamera->Up();
myCamStartOpEye = aCamera->Eye();
myCamStartOpCenter = aCamera->Center();
- switch (Axe) {
- case V3d_X :
- myViewAxis.SetCoord(1.,0.,0.) ;
- break ;
- case V3d_Y :
- myViewAxis.SetCoord(0.,1.,0.) ;
- break ;
- case V3d_Z :
- myViewAxis.SetCoord(0.,0.,1.) ;
- break ;
+ switch (theAxe)
+ {
+ case V3d_X: myViewAxis = gp::DX(); break;
+ case V3d_Y: myViewAxis = gp::DY(); break;
+ case V3d_Z: myViewAxis = gp::DZ(); break;
}
myCamStartOpUp = aCamera->Up();
// rotate camera around passed axis
gp_Trsf aRotation;
gp_Pnt aRCenter (aVref.X(), aVref.Y(), aVref.Z());
- gp_Dir aRAxis ((Axe == V3d_X) ? 1.0 : 0.0,
- (Axe == V3d_Y) ? 1.0 : 0.0,
- (Axe == V3d_Z) ? 1.0 : 0.0);
+ gp_Dir aRAxis ((theAxe == V3d_X) ? 1.0 : 0.0,
+ (theAxe == V3d_Y) ? 1.0 : 0.0,
+ (theAxe == V3d_Z) ? 1.0 : 0.0);
- aRotation.SetRotation (gp_Ax1 (aRCenter, aRAxis), Angle);
+ aRotation.SetRotation (gp_Ax1 (aRCenter, aRAxis), anAngle);
aCamera->Transform (aRotation);
myCamStartOpCenter = aCamera->Center();
}
- const Graphic3d_Vertex& aPnt = MyDefaultViewPoint;
- const Graphic3d_Vector& anAxis = MyDefaultViewAxis;
-
aCamera->SetUp (myCamStartOpUp);
aCamera->SetEye (myCamStartOpEye);
aCamera->SetCenter (myCamStartOpCenter);
gp_Trsf aRotation;
- gp_Pnt aRCenter (aPnt.X(), aPnt.Y(), aPnt.Z());
- gp_Dir aRAxis (anAxis.X(), anAxis.Y(), anAxis.Z());
+ gp_Pnt aRCenter (myDefaultViewPoint);
+ gp_Dir aRAxis (myDefaultViewAxis);
aRotation.SetRotation (gp_Ax1 (aRCenter, aRAxis), Angle);
aCamera->Transform (aRotation);
aCamera->SetEye (myCamStartOpEye);
aCamera->SetCenter (myCamStartOpCenter);
- const Graphic3d_Vector& anAxis = MyDefaultViewAxis;
-
gp_Trsf aRotation;
gp_Pnt aRCenter = aCamera->Eye();
- gp_Dir aRAxis (anAxis.X(), anAxis.Y(), anAxis.Z());
+ gp_Dir aRAxis (myDefaultViewAxis);
aRotation.SetRotation (gp_Ax1 (aRCenter, aRAxis), Angle);
aCamera->Transform (aRotation);
void V3d_View::SetTwist(const Standard_Real angle)
{
Standard_Real Angle = angle ;
- Standard_Boolean TheStatus;
if( Angle > 0. ) while ( Angle > DEUXPI ) Angle -= DEUXPI ;
else if( Angle < 0. ) while ( Angle < -DEUXPI ) Angle += DEUXPI ;
Handle(Graphic3d_Camera) aCamera = Camera();
- gp_Dir aReferencePlane (aCamera->Direction().Reversed());
- gp_Dir anUp;
-
- anUp = gp_Dir (0.0, 0.0, 1.0);
-
- TheStatus = ScreenAxis(aReferencePlane, anUp,
- myXscreenAxis,myYscreenAxis,myZscreenAxis) ;
- if( !TheStatus ) {
- anUp = gp_Dir (0.0, 1.0, 0.0);
- TheStatus = ScreenAxis(aReferencePlane, anUp,
- myXscreenAxis,myYscreenAxis,myZscreenAxis) ;
- }
- if( !TheStatus ) {
- anUp = gp_Dir (1.0, 0.0, 0.0);
- TheStatus = ScreenAxis(aReferencePlane, anUp,
- myXscreenAxis,myYscreenAxis,myZscreenAxis) ;
+ const gp_Dir aReferencePlane (aCamera->Direction().Reversed());
+ if (!screenAxis (aReferencePlane, gp::DZ(), myXscreenAxis, myYscreenAxis, myZscreenAxis)
+ && !screenAxis (aReferencePlane, gp::DY(), myXscreenAxis, myYscreenAxis, myZscreenAxis)
+ && !screenAxis (aReferencePlane, gp::DZ(), myXscreenAxis, myYscreenAxis, myZscreenAxis))
+ {
+ throw V3d_BadValue ("V3d_ViewSetTwist, alignment of Eye,At,Up,");
}
-
- V3d_BadValue_Raise_if( !TheStatus,"V3d_ViewSetTwist, alignment of Eye,At,Up,");
gp_Pnt aRCenter = aCamera->Center();
gp_Dir aZAxis (aCamera->Direction().Reversed());
gp_Trsf aTrsf;
aTrsf.SetRotation (gp_Ax1 (aRCenter, aZAxis), Angle);
- Standard_Real myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ;
- myYscreenAxis.Coord (myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ);
-
- aCamera->SetUp (gp_Dir (myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ));
+ aCamera->SetUp (gp_Dir (myYscreenAxis));
aCamera->Transform (aTrsf);
AutoZFit();
Zpn = 1.;
}
- const Graphic3d_Vector& aBck = V3d::GetProjAxis (Orientation);
+ const gp_Dir aBck = V3d::GetProjAxis (Orientation);
// retain camera panning from origin when switching projection
Handle(Graphic3d_Camera) aCamera = Camera();
//function : SetUp
//purpose :
//=============================================================================
-void V3d_View::SetUp(const Standard_Real Vx,const Standard_Real Vy,const Standard_Real Vz)
+void V3d_View::SetUp (const Standard_Real theVx, const Standard_Real theVy, const Standard_Real theVz)
{
- Standard_Boolean TheStatus ;
- V3d_BadValue_Raise_if( Sqrt(Vx*Vx + Vy*Vy + Vz*Vz) <= 0. ,
- "V3d_View::SetUp, nullUp vector");
-
Handle(Graphic3d_Camera) aCamera = Camera();
- gp_Dir aReferencePlane (aCamera->Direction().Reversed());
- gp_Dir anUp (Vx, Vy, Vz);
-
- TheStatus = ScreenAxis(aReferencePlane,anUp,
- myXscreenAxis,myYscreenAxis,myZscreenAxis) ;
- if( !TheStatus ) {
- anUp = gp_Dir (0.0, 0.0, 1.0);
- TheStatus = ScreenAxis(aReferencePlane,anUp,
- myXscreenAxis,myYscreenAxis,myZscreenAxis) ;
- }
- if( !TheStatus ) {
- anUp = gp_Dir (0.0, 1.0, 0.0);
- TheStatus = ScreenAxis(aReferencePlane,anUp,
- myXscreenAxis,myYscreenAxis,myZscreenAxis) ;
- }
- if( !TheStatus ) {
- anUp = gp_Dir (1.0, 0.0, 0.0);
- TheStatus = ScreenAxis(aReferencePlane,anUp,
- myXscreenAxis,myYscreenAxis,myZscreenAxis) ;
+ const gp_Dir aReferencePlane (aCamera->Direction().Reversed());
+ const gp_Dir anUp (theVx, theVy, theVz);
+ if (!screenAxis (aReferencePlane, anUp, myXscreenAxis, myYscreenAxis, myZscreenAxis)
+ && !screenAxis (aReferencePlane, gp::DZ(), myXscreenAxis, myYscreenAxis, myZscreenAxis)
+ && !screenAxis (aReferencePlane, gp::DY(), myXscreenAxis, myYscreenAxis, myZscreenAxis)
+ && !screenAxis (aReferencePlane, gp::DX(), myXscreenAxis, myYscreenAxis, myZscreenAxis))
+ {
+ throw V3d_BadValue ("V3d_View::Setup, alignment of Eye,At,Up");
}
- V3d_BadValue_Raise_if( !TheStatus,"V3d_View::Setup, alignment of Eye,At,Up");
-
- Standard_Real myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ;
- myYscreenAxis.Coord (myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ);
- aCamera->SetUp (gp_Dir (myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ));
+ aCamera->SetUp (gp_Dir (myYscreenAxis));
AutoZFit();
//function : SetUp
//purpose :
//=============================================================================
-void V3d_View::SetUp( const V3d_TypeOfOrientation Orientation )
+void V3d_View::SetUp (const V3d_TypeOfOrientation theOrientation)
{
- Standard_Boolean TheStatus ;
-
Handle(Graphic3d_Camera) aCamera = Camera();
- gp_Dir aReferencePlane (aCamera->Direction().Reversed());
- gp_Dir anUp;
-
- const Graphic3d_Vector& aViewReferenceUp = V3d::GetProjAxis(Orientation) ;
- anUp = gp_Dir (aViewReferenceUp.X(), aViewReferenceUp.Y(), aViewReferenceUp.Z());
-
- TheStatus = ScreenAxis(aReferencePlane,anUp,
- myXscreenAxis,myYscreenAxis,myZscreenAxis) ;
- if( !TheStatus ) {
- anUp = gp_Dir (0.,0.,1.);
- TheStatus = ScreenAxis(aReferencePlane,anUp,
- myXscreenAxis,myYscreenAxis,myZscreenAxis) ;
- }
- if( !TheStatus ) {
- anUp = gp_Dir (0.,1.,0.);
- TheStatus = ScreenAxis(aReferencePlane,anUp,
- myXscreenAxis,myYscreenAxis,myZscreenAxis) ;
- }
- if( !TheStatus ) {
- anUp = gp_Dir (1.,0.,0.);
- TheStatus = ScreenAxis(aReferencePlane,anUp,
- myXscreenAxis,myYscreenAxis,myZscreenAxis) ;
+ const gp_Dir aReferencePlane (aCamera->Direction().Reversed());
+ const gp_Dir anUp = V3d::GetProjAxis (theOrientation);
+ if (!screenAxis (aReferencePlane, anUp, myXscreenAxis, myYscreenAxis, myZscreenAxis)
+ && !screenAxis (aReferencePlane, gp::DZ(), myXscreenAxis, myYscreenAxis, myZscreenAxis)
+ && !screenAxis (aReferencePlane, gp::DY(), myXscreenAxis, myYscreenAxis, myZscreenAxis)
+ && !screenAxis (aReferencePlane, gp::DX(), myXscreenAxis, myYscreenAxis, myZscreenAxis))
+ {
+ throw V3d_BadValue ("V3d_View::SetUp, alignment of Eye,At,Up");
}
- V3d_BadValue_Raise_if( !TheStatus, "V3d_View::SetUp, alignment of Eye,At,Up");
- Standard_Real myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ;
- myYscreenAxis.Coord (myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ);
-
- aCamera->SetUp (gp_Dir (myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ));
+ aCamera->SetUp (gp_Dir (myYscreenAxis));
AutoZFit();
//function : SetZoom
//purpose :
//=============================================================================
-void V3d_View::SetZoom(const Standard_Real Coef,const Standard_Boolean Start)
+void V3d_View::SetZoom (const Standard_Real theCoef,const Standard_Boolean theToStart)
{
- V3d_BadValue_Raise_if( Coef <= 0.,"V3d_View::SetZoom, bad coefficient");
+ V3d_BadValue_Raise_if (theCoef <= 0., "V3d_View::SetZoom, bad coefficient");
Handle(Graphic3d_Camera) aCamera = Camera();
- if (Start)
+ if (theToStart)
{
myCamStartOpEye = aCamera->Eye();
myCamStartOpCenter = aCamera->Center();
Standard_Real aViewHeight = aCamera->ViewDimensions().Y();
// ensure that zoom will not be too small or too big
- Standard_Real coef = Coef;
- if (aViewWidth < coef * Precision::Confusion())
+ Standard_Real aCoef = theCoef;
+ if (aViewWidth < aCoef * Precision::Confusion())
{
- coef = aViewWidth / Precision::Confusion();
+ aCoef = aViewWidth / Precision::Confusion();
}
- else if (aViewWidth > coef * 1e12)
+ else if (aViewWidth > aCoef * 1e12)
{
- coef = aViewWidth / 1e12;
+ aCoef = aViewWidth / 1e12;
}
- if (aViewHeight < coef * Precision::Confusion())
+ if (aViewHeight < aCoef * Precision::Confusion())
{
- coef = aViewHeight / Precision::Confusion();
+ aCoef = aViewHeight / Precision::Confusion();
}
- else if (aViewHeight > coef * 1e12)
+ else if (aViewHeight > aCoef * 1e12)
{
- coef = aViewHeight / 1e12;
+ aCoef = aViewHeight / 1e12;
}
aCamera->SetEye (myCamStartOpEye);
aCamera->SetCenter (myCamStartOpCenter);
- aCamera->SetScale (aCamera->Scale() / Coef);
+ aCamera->SetScale (aCamera->Scale() / aCoef);
AutoZFit();
//function : FitAll
//purpose :
//=============================================================================
-void V3d_View::FitAll (const Quantity_Coefficient theMargin, const Standard_Boolean theToUpdate)
+void V3d_View::FitAll (const Standard_Real theMargin, const Standard_Boolean theToUpdate)
{
FitAll (myView->MinMaxValues(), theMargin, theToUpdate);
}
//function : FitAll
//purpose :
//=============================================================================
-void V3d_View::FitAll (const Bnd_Box& theBox, const Quantity_Coefficient theMargin, const Standard_Boolean theToUpdate)
+void V3d_View::FitAll (const Bnd_Box& theBox, const Standard_Real theMargin, const Standard_Boolean theToUpdate)
{
Standard_ASSERT_RAISE(theMargin >= 0.0 && theMargin < 1.0, "Invalid margin coefficient");
//function : DepthFitAll
//purpose :
//=============================================================================
-void V3d_View::DepthFitAll(const Quantity_Coefficient Aspect,
- const Quantity_Coefficient Margin)
+void V3d_View::DepthFitAll(const Standard_Real Aspect,
+ const Standard_Real Margin)
{
Standard_Real Xmin,Ymin,Zmin,Xmax,Ymax,Zmax,U,V,W,U1,V1,W1 ;
Standard_Real Umin,Vmin,Wmin,Umax,Vmax,Wmax ;
ImmediateUpdate();
}
-//=============================================================================
-//function : WindowFitAll
-//purpose :
-//=============================================================================
-void V3d_View::WindowFitAll(const Standard_Integer Xmin,
- const Standard_Integer Ymin,
- const Standard_Integer Xmax,
- const Standard_Integer Ymax)
-{
- WindowFit(Xmin,Ymin,Xmax,Ymax);
-}
-
//=======================================================================
//function : WindowFit
//purpose :
//function : ConvertWithProj
//purpose :
//=======================================================================
-void V3d_View::ConvertWithProj(const Standard_Integer Xp,
- const Standard_Integer Yp,
- Standard_Real& X,
- Standard_Real& Y,
- Standard_Real& Z,
- Standard_Real& Dx,
- Standard_Real& Dy,
- Standard_Real& Dz) const
+void V3d_View::ConvertWithProj(const Standard_Integer theXp,
+ const Standard_Integer theYp,
+ Standard_Real& theX,
+ Standard_Real& theY,
+ Standard_Real& theZ,
+ Standard_Real& theDx,
+ Standard_Real& theDy,
+ Standard_Real& theDz) const
{
V3d_UnMapped_Raise_if (!myView->IsDefined(), "view has no window");
- Standard_Integer aHeight, aWidth;
+ Standard_Integer aHeight = 0, aWidth = 0;
MyWindow->Size (aWidth, aHeight);
- Standard_Real anX = 2.0 * Xp / aWidth - 1.0;
- Standard_Real anY = 2.0 * (aHeight - 1 - Yp) / aHeight - 1.0;
- Standard_Real aZ = 2.0 * 0.0 - 1.0;
+ const Standard_Real anX = 2.0 * theXp / aWidth - 1.0;
+ const Standard_Real anY = 2.0 * (aHeight - 1 - theYp) / aHeight - 1.0;
+ const Standard_Real aZ = 2.0 * 0.0 - 1.0;
- Handle(Graphic3d_Camera) aCamera = Camera();
+ const Handle(Graphic3d_Camera)& aCamera = Camera();
+ const gp_Pnt aResult1 = aCamera->UnProject (gp_Pnt (anX, anY, aZ));
+ const gp_Pnt aResult2 = aCamera->UnProject (gp_Pnt (anX, anY, aZ - 10.0));
- gp_Pnt aResult = aCamera->UnProject (gp_Pnt (anX, anY, aZ));
-
- X = aResult.X();
- Y = aResult.Y();
- Z = aResult.Z();
-
- Graphic3d_Vertex aVrp;
- aVrp.SetCoord (X, Y, Z);
-
- aResult = aCamera->UnProject (gp_Pnt (anX, anY, aZ - 10.0));
-
- Graphic3d_Vec3d aNormDir;
- aNormDir.x() = X - aResult.X();
- aNormDir.y() = Y - aResult.Y();
- aNormDir.z() = Z - aResult.Z();
+ theX = aResult1.X();
+ theY = aResult1.Y();
+ theZ = aResult1.Z();
+ Graphic3d_Vec3d aNormDir (theX - aResult2.X(),
+ theY - aResult2.Y(),
+ theZ - aResult2.Z());
aNormDir.Normalize();
- Dx = aNormDir.x();
- Dy = aNormDir.y();
- Dz = aNormDir.z();
+ theDx = aNormDir.x();
+ theDy = aNormDir.y();
+ theDz = aNormDir.z();
}
//=======================================================================
Z = aCameraEye.Z();
}
-//=============================================================================
-//function : FocalReferencePoint
-//purpose :
-//=============================================================================
-void V3d_View::FocalReferencePoint(Standard_Real& X, Standard_Real& Y,Standard_Real& Z) const
-{
- Eye (X,Y,Z);
-}
-
//=============================================================================
//function : ProjReferenceAxe
//purpose :
//=============================================================================
Standard_Real V3d_View::Twist() const
{
- Standard_Real Xup,Yup,Zup,Xpn,Ypn,Zpn,X0,Y0,Z0 ;
- Standard_Real pvx,pvy,pvz,pvn,sca,angle ;
- Graphic3d_Vector Xaxis,Yaxis,Zaxis ;
- Standard_Boolean TheStatus ;
+ gp_Vec Xaxis, Yaxis, Zaxis;
+ const gp_Dir aReferencePlane (Camera()->Direction().Reversed());
+ if (!screenAxis (aReferencePlane, gp::DZ(), Xaxis, Yaxis, Zaxis)
+ && !screenAxis (aReferencePlane, gp::DY(), Xaxis, Yaxis, Zaxis)
+ && !screenAxis (aReferencePlane, gp::DX(), Xaxis, Yaxis, Zaxis))
+ {
+ //
+ }
- gp_Dir aReferencePlane (Camera()->Direction().Reversed());
- gp_Dir anUp;
+ // Compute Cross Vector From Up & Origin
+ const gp_Dir aCameraUp = Camera()->Up();
+ const gp_XYZ aP = Yaxis.XYZ().Crossed (aCameraUp.XYZ());
- Proj(Xpn,Ypn,Zpn);
- anUp = gp_Dir (0.,0.,1.) ;
- TheStatus = ScreenAxis (aReferencePlane, anUp,Xaxis,Yaxis,Zaxis) ;
- if( !TheStatus ) {
- anUp = gp_Dir (0.,1.,0.) ;
- TheStatus = ScreenAxis (aReferencePlane, anUp,Xaxis,Yaxis,Zaxis) ;
- }
- if( !TheStatus ) {
- anUp = gp_Dir (1.,0.,0.) ;
- TheStatus = ScreenAxis (aReferencePlane, anUp,Xaxis,Yaxis,Zaxis) ;
+ // compute Angle
+ Standard_Real anAngle = ASin (Max (Min (aP.Modulus(), 1.0), -1.0));
+ if (Yaxis.Dot (aCameraUp.XYZ()) < 0.0)
+ {
+ anAngle = M_PI - anAngle;
}
- Yaxis.Coord(X0,Y0,Z0) ;
-
- Up(Xup,Yup,Zup) ;
- /* Compute Cross Vector From Up & Origin */
- pvx = Y0*Zup - Z0*Yup ;
- pvy = Z0*Xup - X0*Zup ;
- pvz = X0*Yup - Y0*Xup ;
- pvn = pvx*pvx + pvy*pvy + pvz*pvz ;
- sca = X0*Xup + Y0*Yup + Z0*Zup ;
- /* Compute Angle */
- angle = Sqrt(pvn) ;
- if( angle > 1. ) angle = 1. ;
- else if( angle < -1. ) angle = -1. ;
- angle = asin(angle) ;
- if( sca < 0. ) angle = M_PI - angle ;
- if( angle > 0. && angle < M_PI ) {
- sca = pvx*Xpn + pvy*Ypn + pvz*Zpn ;
- if( sca < 0. ) angle = DEUXPI - angle ;
+ if (anAngle > 0.0
+ && anAngle < M_PI)
+ {
+ const gp_Dir aProjDir = Camera()->Direction().Reversed();
+ if (aP.Dot (aProjDir.XYZ()) < 0.0)
+ {
+ anAngle = DEUXPI - anAngle;
+ }
}
- return angle ;
+ return anAngle;
}
//=============================================================================
//function : ShadingModel
//purpose :
//=============================================================================
-V3d_TypeOfShadingModel V3d_View::ShadingModel() const
+Graphic3d_TypeOfShadingModel V3d_View::ShadingModel() const
{
- return static_cast<V3d_TypeOfShadingModel> (myView->ShadingModel());
+ return myView->ShadingModel();
}
//=============================================================================
return static_cast<V3d_TypeOfVisualization> (myView->VisualizationType());
}
-//=============================================================================
-//function : Viewer
-//purpose :
-//=============================================================================
-Handle(V3d_Viewer) V3d_View::Viewer() const
-{
- return MyViewer;
-}
-
//=============================================================================
//function : IfWindow
//purpose :
return myView->IsDefined();
}
-//=============================================================================
-//function : Window
-//purpose :
-//=============================================================================
-Handle(Aspect_Window) V3d_View::Window() const
-{
- return MyWindow;
-}
-
//=============================================================================
//function : Type
//purpose :
}
//=============================================================================
-//function : View
+//function : screenAxis
//purpose :
//=============================================================================
-Handle(Graphic3d_CView) V3d_View::View() const
+Standard_Boolean V3d_View::screenAxis (const gp_Dir& theVpn, const gp_Dir& theVup,
+ gp_Vec& theXaxe, gp_Vec& theYaxe, gp_Vec& theZaxe)
{
- return myView;
-}
-
-//=============================================================================
-//function : ScreenAxis
-//purpose :
-//=============================================================================
-Standard_Boolean V3d_View::ScreenAxis( const gp_Dir &Vpn, const gp_Dir &Vup, Graphic3d_Vector &Xaxe, Graphic3d_Vector &Yaxe, Graphic3d_Vector &Zaxe)
-{
- Standard_Real Xpn, Ypn, Zpn, Xup, Yup, Zup;
- Standard_Real dx1, dy1, dz1, xx, yy, zz;
+ theXaxe = theVup.XYZ().Crossed (theVpn.XYZ());
+ if (theXaxe.Magnitude() <= gp::Resolution())
+ {
+ return Standard_False;
+ }
+ theXaxe.Normalize();
- Xpn = Vpn.X(); Ypn = Vpn.Y(); Zpn = Vpn.Z();
- Xup = Vup.X(); Yup = Vup.Y(); Zup = Vup.Z();
- xx = Yup*Zpn - Zup*Ypn;
- yy = Zup*Xpn - Xup*Zpn;
- zz = Xup*Ypn - Yup*Xpn;
- Xaxe.SetCoord (xx, yy, zz);
- if (Xaxe.LengthZero()) return Standard_False;
- Xaxe.Normalize();
- Xaxe.Coord(dx1, dy1, dz1);
- xx = Ypn*dz1 - Zpn*dy1;
- yy = Zpn*dx1 - Xpn*dz1;
- zz = Xpn*dy1 - Ypn*dx1;
- Yaxe.SetCoord (xx, yy, zz) ;
- if (Yaxe.LengthZero()) return Standard_False;
- Yaxe.Normalize();
+ theYaxe = theVpn.XYZ().Crossed (theXaxe.XYZ());
+ if (theYaxe.Magnitude() <= gp::Resolution())
+ {
+ return Standard_False;
+ }
+ theYaxe.Normalize();
- Zaxe.SetCoord (Xpn, Ypn, Zpn);
- Zaxe.Normalize();
+ theZaxe = theVpn.XYZ();
+ theZaxe.Normalize();
return Standard_True;
}
//function : TrsPoint
//purpose :
//=============================================================================
-Graphic3d_Vertex V3d_View::TrsPoint( const Graphic3d_Vertex &P, const TColStd_Array2OfReal &Matrix )
+gp_XYZ V3d_View::TrsPoint (const Graphic3d_Vertex& thePnt, const TColStd_Array2OfReal& theMat)
{
- Graphic3d_Vertex PP ;
- Standard_Real X,Y,Z,XX,YY,ZZ ;
-
// CAL. S3892
- Standard_Integer lr, ur, lc, uc;
- lr = Matrix.LowerRow ();
- ur = Matrix.UpperRow ();
- lc = Matrix.LowerCol ();
- uc = Matrix.UpperCol ();
- if ((ur - lr + 1 != 4) || (uc - lc + 1 != 4) ) {
- P.Coord(X,Y,Z) ;
- PP.SetCoord(X,Y,Z) ;
- return PP ;
+ const Standard_Integer lr = theMat.LowerRow();
+ const Standard_Integer ur = theMat.UpperRow();
+ const Standard_Integer lc = theMat.LowerCol();
+ const Standard_Integer uc = theMat.UpperCol();
+ if ((ur - lr + 1 != 4) || (uc - lc + 1 != 4))
+ {
+ return gp_XYZ (thePnt.X(), thePnt.Y(), thePnt.Z());
}
- P.Coord(X,Y,Z) ;
- XX = (Matrix(lr,lc+3) + X*Matrix(lr,lc) + Y*Matrix(lr,lc+1)+
- Z*Matrix(lr,lc+2))/Matrix(lr+3,lc+3) ;
-
- YY = (Matrix(lr+1,lc+3) + X*Matrix(lr+1,lc) + Y*Matrix(lr+1,lc+1) +
- Z*Matrix(lr+1,lc+2))/Matrix(lr+3,lc+3) ;
- ZZ = (Matrix(lr+2,lc+3) + X*Matrix(lr+2,lc) + Y*Matrix(lr+2,lc+1) +
- Z*Matrix(lr+2,lc+2))/Matrix(lr+3,lc+3) ;
- PP.SetCoord(XX,YY,ZZ) ;
- return PP ;
+ Standard_Real X, Y, Z;
+ thePnt.Coord (X,Y,Z);
+ const Standard_Real XX = (theMat(lr,lc+3) + X*theMat(lr,lc) + Y*theMat(lr,lc+1) + Z*theMat(lr,lc+2)) / theMat(lr+3,lc+3);
+ const Standard_Real YY = (theMat(lr+1,lc+3) + X*theMat(lr+1,lc) + Y*theMat(lr+1,lc+1) + Z*theMat(lr+1,lc+2))/theMat(lr+3,lc+3);
+ const Standard_Real ZZ = (theMat(lr+2,lc+3) + X*theMat(lr+2,lc) + Y*theMat(lr+2,lc+1) + Z*theMat(lr+2,lc+2))/theMat(lr+3,lc+3);
+ return gp_XYZ (XX, YY, ZZ);
}
//=======================================================================
//=======================================================================
void V3d_View::Pan (const Standard_Integer theDXp,
const Standard_Integer theDYp,
- const Quantity_Factor theZoomFactor,
+ const Standard_Real theZoomFactor,
const Standard_Boolean theToStart)
{
Panning (Convert (theDXp), Convert (theDYp), theZoomFactor, theToStart);
//=======================================================================
void V3d_View::Panning (const Standard_Real theDXv,
const Standard_Real theDYv,
- const Quantity_Factor theZoomFactor,
+ const Standard_Real theZoomFactor,
const Standard_Boolean theToStart)
{
Standard_ASSERT_RAISE (theZoomFactor > 0.0, "Bad zoom factor");
Standard_Real aZoomAtPointYv = 0.0;
Convert (MyZoomAtPointX, MyZoomAtPointY, aZoomAtPointXv, aZoomAtPointYv);
- V3d_Coordinate aDxv = aZoomAtPointXv / aCoef;
- V3d_Coordinate aDyv = aZoomAtPointYv / aCoef;
+ Standard_Real aDxv = aZoomAtPointXv / aCoef;
+ Standard_Real aDyv = aZoomAtPointYv / aCoef;
aCamera->SetScale (aCamera->Scale() / aCoef);
Translate (aCamera, aZoomAtPointXv - aDxv, aZoomAtPointYv - aDyv);
//=============================================================================
void V3d_View::StartRotation(const Standard_Integer X,
const Standard_Integer Y,
- const Quantity_Ratio zRotationThreshold)
+ const Standard_Real zRotationThreshold)
{
sx = X; sy = Y;
Standard_Real x,y;
if (myComputedMode)
{
myView->SetComputedMode (Standard_True);
- Update();
}
}
else
{
myView->SetComputedMode (Standard_False);
- Update();
}
}
}
}
-//=============================================================================
-//function : Export
-//purpose :
-//=============================================================================
-Standard_Boolean V3d_View::Export (const Standard_CString theFileName,
- const Graphic3d_ExportFormat theFormat,
- const Graphic3d_SortType theSortType)
-{
- return myView->Export (theFileName, theFormat, theSortType);
-}
-
//=============================================================================
//function : Dump
//purpose :
|| theImage.SizeX() != Standard_Size(aTargetSize.x())
|| theImage.SizeY() != Standard_Size(aTargetSize.y()))
{
- const bool isBigEndian = Image_PixMap::IsBigEndianHost();
- Image_PixMap::ImgFormat aFormat = Image_PixMap::ImgUNKNOWN;
+ Image_Format aFormat = Image_Format_UNKNOWN;
switch (theParams.BufferType)
{
- case Graphic3d_BT_RGB: aFormat = isBigEndian ? Image_PixMap::ImgRGB : Image_PixMap::ImgBGR; break;
- case Graphic3d_BT_RGBA: aFormat = isBigEndian ? Image_PixMap::ImgRGBA : Image_PixMap::ImgBGRA; break;
- case Graphic3d_BT_Depth: aFormat = Image_PixMap::ImgGrayF; break;
+ case Graphic3d_BT_RGB: aFormat = Image_Format_RGB; break;
+ case Graphic3d_BT_RGBA: aFormat = Image_Format_RGBA; break;
+ case Graphic3d_BT_Depth: aFormat = Image_Format_GrayF; break;
+ case Graphic3d_BT_RGB_RayTraceHdrLeft: aFormat = Image_Format_RGBF; break;
}
if (!theImage.InitZero (aFormat, Standard_Size(aTargetSize.x()), Standard_Size(aTargetSize.y())))
if (aFBOPtr.IsNull())
{
- Standard_Integer aMaxTexSize = MyViewer->Driver()->InquireLimit (Graphic3d_TypeOfLimit_MaxTextureSize);
- if (theParams.TileSize > aMaxTexSize)
+ Standard_Integer aMaxTexSizeX = MyViewer->Driver()->InquireLimit (Graphic3d_TypeOfLimit_MaxViewDumpSizeX);
+ Standard_Integer aMaxTexSizeY = MyViewer->Driver()->InquireLimit (Graphic3d_TypeOfLimit_MaxViewDumpSizeY);
+ if (theParams.TileSize > aMaxTexSizeX
+ || theParams.TileSize > aMaxTexSizeY)
{
Message::DefaultMessenger()->Send (TCollection_AsciiString ("Image dump can not be performed - specified tile size (")
- + theParams.TileSize + ") exceeds hardware limits (" + aMaxTexSize + ")", Message_Fail);
+ + theParams.TileSize + ") exceeds hardware limits (" + aMaxTexSizeX + "x" + aMaxTexSizeY + ")", Message_Fail);
return Standard_False;
}
- if (aFBOVPSize.x() > aMaxTexSize
- || aFBOVPSize.y() > aMaxTexSize)
+ if (aFBOVPSize.x() > aMaxTexSizeX
+ || aFBOVPSize.y() > aMaxTexSizeY)
{
- aFBOVPSize.x() = Min (aFBOVPSize.x(), aMaxTexSize);
- aFBOVPSize.y() = Min (aFBOVPSize.y(), aMaxTexSize);
+ if (MyViewer->Driver()->InquireLimit (Graphic3d_TypeOfLimit_IsWorkaroundFBO))
+ {
+ Message::DefaultMessenger ()->Send (TCollection_AsciiString ("Warning, workaround for Intel driver problem with empty FBO for images with big width is applyed."), Message_Warning);
+ }
+ Message::DefaultMessenger()->Send (TCollection_AsciiString ("Info, tiling image dump is used, image size (")
+ + aFBOVPSize.x() + "x" + aFBOVPSize.y() + ") exceeds hardware limits (" + aMaxTexSizeX + "x" + aMaxTexSizeY + ")", Message_Info);
+ aFBOVPSize.x() = Min (aFBOVPSize.x(), aMaxTexSizeX);
+ aFBOVPSize.y() = Min (aFBOVPSize.y(), aMaxTexSizeY);
isTiling = true;
}
anOffset.x() = 0;
for (; anOffset.x() < aTargetSize.x(); anOffset.x() += aFBOVPSize.x())
{
- Graphic3d_CameraTile aTile;
- aTile.Offset = anOffset;
- aTile.TotalSize = aTargetSize;
- aTile.TileSize = aFBOVPSize;
- if (!aFBOPtr.IsNull())
- {
- // crop corners in case of FBO
- // (no API to resize viewport of on-screen buffer - keep uncropped in this case)
- aTile = aTile.Cropped();
- }
+ Graphic3d_CameraTile aTileUncropped;
+ aTileUncropped.Offset = anOffset;
+ aTileUncropped.TotalSize = aTargetSize;
+ aTileUncropped.TileSize = aFBOVPSize;
+ const Graphic3d_CameraTile aTile = aTileUncropped.Cropped();
if (aTile.TileSize.x() < 1
|| aTile.TileSize.y() < 1)
{
aTile.TileSize.x(), aTile.TileSize.y(),
theImage.SizeRowBytes());
- aCamera->SetTile (aTile);
if (!aFBOPtr.IsNull())
{
+ aCamera->SetTile (aTile);
myView->FBOChangeViewport (aFBOPtr, aTile.TileSize.x(), aTile.TileSize.y());
}
+ else
+ {
+ // no API to resize viewport of on-screen buffer - render uncropped
+ aCamera->SetTile (aTileUncropped);
+ }
Redraw();
isSuccess = isSuccess && myView->BufferDump (aTilePixMap, theParams.BufferType);
if (!isSuccess)
}
// =======================================================================
-// function : IsCullingEnabled
+// function : DiagnosticInformation
// purpose :
// =======================================================================
-Standard_Boolean V3d_View::IsCullingEnabled() const
+void V3d_View::DiagnosticInformation (TColStd_IndexedDataMapOfStringString& theDict,
+ Graphic3d_DiagnosticInfo theFlags) const
{
- return myView->IsCullingEnabled();
+ myView->DiagnosticInformation (theDict, theFlags);
}
-// =======================================================================
-// function : SetFrustumCulling
-// purpose :
-// =======================================================================
-void V3d_View::SetFrustumCulling (const Standard_Boolean theToClip)
+//=======================================================================
+//function : StatisticInformation
+//purpose :
+//=======================================================================
+void V3d_View::StatisticInformation (TColStd_IndexedDataMapOfStringString& theDict) const
{
- myView->SetCullingEnabled (theToClip);
+ myView->StatisticInformation (theDict);
}
// =======================================================================
-// function : DiagnosticInformation
+// function : StatisticInformation
// purpose :
// =======================================================================
-void V3d_View::DiagnosticInformation (TColStd_IndexedDataMapOfStringString& theDict,
- Graphic3d_DiagnosticInfo theFlags) const
+TCollection_AsciiString V3d_View::StatisticInformation() const
{
- myView->DiagnosticInformation (theDict, theFlags);
+ return myView->StatisticInformation();
}
//=============================================================================