//=============================================================================
void V3d_View::UpdateLights() const
{
- Graphic3d_ListOfCLight aLights;
+ Handle(Graphic3d_LightSet) aLights = new Graphic3d_LightSet();
for (V3d_ListOfLight::Iterator anActiveLightIter (myActiveLights); anActiveLightIter.More(); anActiveLightIter.Next())
{
- aLights.Append (anActiveLightIter.Value()->Light());
+ aLights->Add (anActiveLightIter.Value());
}
myView->SetLights (aLights);
}