Coordinate from V3d,
Array2OfReal from TColStd,
ViewerPointer from V3d,
- TransientManager from Visual3d,
TypeOfTriedronEcho from Aspect,
TypeOfTriedronPosition from Aspect,
RenderingContext from Aspect,
-- Must be called if the view is shown.
-- (Ex: DeIconification ) .
+ RedrawImmediate ( me );
+ ---Level: Public
+ ---Purpose: Updates layer of immediate presentations.
+
+ Invalidate ( me );
+ ---Level: Public
+ ---Purpose: Invalidates view content but does not redraw it.
+
Redraw ( me ;x,y,width,height: Integer from Standard);
---Level: Public
---Purpose: Redisplays the view area after esxposure.
raises BadValue from V3d;
-- If one of the dimensions of the projection is NULL.
- SetSize ( me : mutable ; Size : Length )
+ SetSize ( me : mutable; theSize : Length )
---Level: Public
- ---Purpose: Defines the size of the view while preserving the
- -- center and height/width ratio of the window supporting
- -- the view.
- -- NOTE than the Depth of the View is NOT modified .
- raises BadValue from V3d ;
- -- If the size of the view is <= 0
+ ---Purpose: Defines the view projection size in its maximum dimension,
+ -- keeping the inital height/width ratio unchanged.
+ raises BadValue from V3d;
+ -- If <theSize> is <= 0.0
SetZSize ( me : mutable ; Size : Length )
---Level: Public
-- in the reference frame of the view corresponding
-- to the intersection with the projection plane
-- of the eye/view point vector and display the grid marker.
- -- Warning: When the grid is not active the result is identical
- -- to the above Convert() method.
- -- How to use :
+ -- Warning: When the grid is not active the result is identical to the above Convert() method.
+ -- How to use:
-- 1) Enable the grid echo display
-- myViewer->SetGridEcho(Standard_True);
- -- 2) When application receive a move event :
+ -- 2) When application receive a move event:
-- 2.1) Check if any object is detected
-- if( myInteractiveContext->MoveTo(x,y) == AIS_SOD_Nothing ) {
-- 2.2) Check if the grid is active
-- if( myViewer->Grid()->IsActive() ) {
-- 2.3) Display the grid echo and gets the grid point
-- myView->ConvertToGrid(x,y,X,Y,Z);
+ -- myView->Viewer()->ShowGridEcho (myView, Graphic3d_Vertex (X,Y,Z));
+ -- myView->RedrawImmediate();
-- 2.4) Else this is the standard case
-- } else myView->Convert(x,y,X,Y,Z);
raises UnMapped from V3d;
ImmediateUpdate (me) is static protected;
---Purpose:
- -----------------------------------------
- ---Category: TransientManager methods
- -----------------------------------------
-
- TransientManagerBeginDraw(me; DoubleBuffer: Boolean = Standard_False;
- RetainMode : Boolean = Standard_False)
- ---Level: Public
- ---Purpose: Begins any graphics in the view <aView>
- -- Redraw any structured graphics in the back buffer before
- -- if <DoubleBuffer> is TRUE.
- -- Restore the front buffer from the back before
- -- if <DoubleBuffer> is FALSE.
- -- if <RetainMode> is TRUE.
- -- the graphic managed itself exposure,resizing ...
- -- if <RetainMode> is FALSE.
- -- the application must managed itself exposure,resizing ...
- --
- returns Boolean from Standard;
-
- TransientManagerClearDraw(me);
- ---Level: Public
- ---Purpose: Clear all transient graphics in the view <aView>
-
-
- TransientManagerBeginAddDraw(me)
- ---Level: Public
- ---Purpose: Begins any add graphics in the view <aView>
- -- Redraw any structured graphics in the back buffer before
- -- the application must managed itself exposure,resizing ...
- -- Warning: Returns TRUE if transient drawing is enabled in
- -- the associated view.
- -- Returns FALSE ,if nothing works because something
- -- is wrong for the transient principle :
- --
- returns Boolean from Standard;
-
SetComputedMode ( me : mutable; aMode : Boolean from Standard )
is static;
---Level: Advanced