Standard_Integer aGroupIter = myStructure->Groups().Lower();
{
Handle(Graphic3d_Group) aSphereGroup = addGroup (myStructure, aGroupIter);
+ aSphereGroup->SetClosed (!myIsWireframe);
// Display origin.
if (myIsWireframe)
for (Standard_Integer anIter = 0; anIter < 3; ++anIter)
{
Handle(Graphic3d_Group) anAxisGroup = addGroup (myStructure, aGroupIter);
+ anAxisGroup->SetClosed (!myIsWireframe);
if (myIsWireframe)
{
// create a tube