V3d_SpotLight::V3d_SpotLight(const Handle(V3d_Viewer)& VM, const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const V3d_TypeOfOrientation Direction, const Quantity_NameOfColor Name, const Standard_Real A1, const Standard_Real A2, const Standard_Real CN, const Standard_Real AN):V3d_PositionLight(VM) {
- Viewer_BadValue_Raise_if( A1 < 0 || A1 > 1. || A2 < 0 || A2 > 1
+ V3d_BadValue_Raise_if( A1 < 0 || A1 > 1. || A2 < 0 || A2 > 1
|| AN < 0. || AN > M_PI, "V3d_SpotLight, bad coefficient or angle");
Quantity_Color C(Name) ;
V3d_SpotLight::V3d_SpotLight(const Handle(V3d_Viewer)& VM, const Standard_Real Xt, const Standard_Real Yt, const Standard_Real Zt, const Standard_Real Xp, const Standard_Real Yp, const Standard_Real Zp, const Quantity_NameOfColor Name, const Standard_Real A1, const Standard_Real A2, const Standard_Real CN, const Standard_Real AN):V3d_PositionLight(VM) {
- Viewer_BadValue_Raise_if( A1 < 0 || A1 > 1. || A2 < 0 || A2 > 1
+ V3d_BadValue_Raise_if( A1 < 0 || A1 > 1. || A2 < 0 || A2 > 1
|| AN < 0. || AN > M_PI, "V3d_SpotLight, bad coefficient or angle");
Quantity_Color C(Name) ;
void V3d_SpotLight::SetAttenuation(const Standard_Real A1, const Standard_Real A2) {
- Viewer_BadValue_Raise_if( A1 < 0 || A1 > 1. || A2 < 0 || A2 > 1 ,
+ V3d_BadValue_Raise_if( A1 < 0 || A1 > 1. || A2 < 0 || A2 > 1 ,
"V3d_SpotLight::SetAttenuation, bad coefficients");
MyLight->SetAttenuation1(A1) ;
void V3d_SpotLight::SetConcentration(const Standard_Real C) {
- Viewer_BadValue_Raise_if( C < 0 || C > 1.,
+ V3d_BadValue_Raise_if( C < 0 || C > 1.,
"V3d_SpotLight::SetConcentration, bad coefficient");
MyLight->SetConcentration(C) ;
void V3d_SpotLight::SetAngle(const Standard_Real Angle) {
- Viewer_BadValue_Raise_if( Angle <= 0. || Angle >= M_PI,
+ V3d_BadValue_Raise_if( Angle <= 0. || Angle >= M_PI,
"V3d_SpotLight::SetAngle, bad angle");
MyLight->SetAngle(Angle) ;