DrawCircle(aDrawer,xc,yc,s,Standard_False);
s+=ds;
}
- Standard_Real a = Standard_PI / Standard_Real(Division);
+ Standard_Real a = M_PI / Standard_Real(Division);
for (Standard_Integer j=1; j<= Division; j++) {
aDrawer->MapInfiniteLineFromTo(OX,OY ,
Standard_ShortReal(Cos(angle+Standard_Real(j)*a)),
if(myRadius > Def)
val = Max( 0.0044 , Min (0.7854 , 2. * ACos(1.-Def/myRadius)));
else
- val = 0.7854; // = Standard_PI/4.
+ val = 0.7854; // = PI / 4.
Standard_Integer nbpoints;
if(DrawPoints) {
nbpoints = Division *2;
}
else {
- nbpoints = Standard_Integer(Abs(2*Standard_PI)/val) +2;
+ nbpoints = Standard_Integer(Abs (2 * M_PI) / val) + 2;
}
- Standard_ShortReal teta = Standard_ShortReal(Abs(2*Standard_PI) /nbpoints);
+ Standard_ShortReal teta = Standard_ShortReal(Abs(2 * M_PI) / nbpoints);
Standard_ShortReal x1 = myRadius;
Standard_ShortReal y1 = 0;
Standard_ShortReal x2,y2,x3,y3;