void Units_UnitsSystem::Dump() const
{
Handle(Standard_Transient) transient = This();
- Handle(Units_UnitsSystem) unitssystem = *(Handle(Units_UnitsSystem)*)&transient;
+ Handle(Units_UnitsSystem) unitssystem = Handle(Units_UnitsSystem)::DownCast (transient);
Units_Explorer explorer(unitssystem);
cout<<" UNITSSYSTEM : "<<endl;
for(; explorer.MoreQuantity(); explorer.NextQuantity()) {