#if !defined No_Exception && !defined No_Units_NoSuchUnit
#define Units_NoSuchUnit_Raise_if(CONDITION, MESSAGE) \
- if (CONDITION) Units_NoSuchUnit::Raise(MESSAGE);
+ if (CONDITION) throw Units_NoSuchUnit(MESSAGE);
#else
#define Units_NoSuchUnit_Raise_if(CONDITION, MESSAGE)
#endif