// commercial license or contractual agreement.
-#include <Adaptor3d_Surface.hxx>
#include <Adaptor3d_IsoCurve.hxx>
-#include <Bnd_Box.hxx>
-#include <BndLib_AddSurface.hxx>
#include <GeomAbs_IsoType.hxx>
#include <Graphic3d_ArrayOfPolylines.hxx>
#include <Graphic3d_Group.hxx>
#include <Prs3d_IsoAspect.hxx>
#include <Prs3d_NListIteratorOfListOfSequenceOfPnt.hxx>
#include <Prs3d_NListOfSequenceOfPnt.hxx>
-#include <Prs3d_Presentation.hxx>
#include <StdPrs_Curve.hxx>
#include <StdPrs_WFSurface.hxx>
-#include <TColgp_SequenceOfPnt.hxx>
static void FindLimits(const Handle(Adaptor3d_Surface)& surf ,
- const Standard_Real aLimit,
- Standard_Real& UFirst,
- Standard_Real& ULast,
- Standard_Real& VFirst,
- Standard_Real& VLast)
+ const Standard_Real aLimit,
+ Standard_Real& UFirst,
+ Standard_Real& ULast,
+ Standard_Real& VFirst,
+ Standard_Real& VLast)
{
UFirst = surf->FirstUParameter();
ULast = surf->LastUParameter();