#include <Prs3d_Drawer.hxx>
#include <StdPrs_Volume.hxx>
#include <Standard_Boolean.hxx>
+
+class Graphic3d_ArrayOfSegments;
+class Graphic3d_ArrayOfTriangles;
class Prs3d_Presentation;
class TopoDS_Shape;
class gp_Pnt2d;
class BRep_Builder;
class TopoDS_Compound;
-
//! Auxiliary procedures to prepare Shaded presentation of specified shape.
-class StdPrs_ShadedShape : public Prs3d_Root
+class StdPrs_ShadedShape : public Prs3d_Root
{
public:
-
- DEFINE_STANDARD_ALLOC
-
//! Shades <theShape>.
//! @param theVolumeType defines the way how to interpret input shapes - as Closed volumes (to activate back-face
//! or to perform Autodetection (would split input shape into two groups)
Standard_EXPORT static void Add (const Handle(Prs3d_Presentation)& thePresentation, const TopoDS_Shape& theShape, const Handle(Prs3d_Drawer)& theDrawer, const Standard_Boolean theHasTexels, const gp_Pnt2d& theUVOrigin, const gp_Pnt2d& theUVRepeat, const gp_Pnt2d& theUVScale, const StdPrs_Volume theVolume = StdPrs_Volume_Autodetection);
- //! Validates triangulation within the shape and performs tessellation if necessary.
- Standard_EXPORT static void Tessellate (const TopoDS_Shape& theShape, const Handle(Prs3d_Drawer)& theDrawer);
-
//! Searches closed and unclosed subshapes in shape structure and puts them
//! into two compounds for separate processing of closed and unclosed sub-shapes
Standard_EXPORT static void ExploreSolids (const TopoDS_Shape& theShape, const BRep_Builder& theBuilder, TopoDS_Compound& theClosed, TopoDS_Compound& theOpened, const Standard_Boolean theIgnore1DSubShape);
+ //! Computes wireframe presentation for free wires and vertices
+ Standard_EXPORT static void AddWireframeForFreeElements (const Handle(Prs3d_Presentation)& thePrs,
+ const TopoDS_Shape& theShape,
+ const Handle(Prs3d_Drawer)& theDrawer);
+ //! Computes special wireframe presentation for faces without triangulation.
+ Standard_EXPORT static void AddWireframeForFacesWithoutTriangles (const Handle(Prs3d_Presentation)& thePrs,
+ const TopoDS_Shape& theShape,
+ const Handle(Prs3d_Drawer)& theDrawer);
+public:
-protected:
-
-
-
-
-
-private:
-
-
-
-
+ //! Create primitive array with triangles for specified shape.
+ //! @param theShape [in] the shape with precomputed triangulation
+ static Handle(Graphic3d_ArrayOfTriangles) FillTriangles (const TopoDS_Shape& theShape)
+ {
+ gp_Pnt2d aDummy;
+ return FillTriangles (theShape, Standard_False, aDummy, aDummy, aDummy);
+ }
+
+ //! Create primitive array of triangles for specified shape.
+ //! @param theShape the shape with precomputed triangulation
+ //! @param theHasTexels define UV coordinates in primitive array
+ //! @param theUVOrigin origin for UV coordinates
+ //! @param theUVRepeat repeat parameters for UV coordinates
+ //! @param theUVScale scale coefficients for UV coordinates
+ //! @return triangles array or NULL if specified face does not have computed triangulation
+ Standard_EXPORT static Handle(Graphic3d_ArrayOfTriangles) FillTriangles (const TopoDS_Shape& theShape,
+ const Standard_Boolean theHasTexels,
+ const gp_Pnt2d& theUVOrigin,
+ const gp_Pnt2d& theUVRepeat,
+ const gp_Pnt2d& theUVScale);
+
+ //! Define primitive array of boundary segments for specified shape.
+ //! @param theShape segments array or NULL if specified face does not have computed triangulation
+ Standard_EXPORT static Handle(Graphic3d_ArrayOfSegments) FillFaceBoundaries (const TopoDS_Shape& theShape);
};
-
-
-
-
-
-
#endif // _StdPrs_ShadedShape_HeaderFile