aV1.Cross (aV2);
if (aV1.SquareMagnitude() > aPreci)
{
- anArray->AddEdge (anIndex[0] + aDecal);
- anArray->AddEdge (anIndex[1] + aDecal);
- anArray->AddEdge (anIndex[2] + aDecal);
+ anArray->AddEdges (anIndex[0] + aDecal,
+ anIndex[1] + aDecal,
+ anIndex[2] + aDecal);
}
}
}