return Standard_False;
}
- Handle(Graphic3d_Group) aGroup = Prs3d_Root::NewGroup (thePrs);
+ Handle(Graphic3d_Group) aGroup = thePrs->NewGroup();
aGroup->SetClosed (theIsClosed);
aGroup->SetGroupPrimitivesAspect (theDrawer->ShadingAspect()->Aspect());
aGroup->AddPrimitiveArray (aPArray);