inline StdObjMgt_ReadData& operator >>
(StdObjMgt_ReadData& theReadData, Poly_Triangle& theTriangle)
{
+ StdObjMgt_ReadData::ObjectSentry aSentry (theReadData);
+
Standard_Integer N1, N2, N3;
theReadData >> N1 >> N2 >> N3;
theTriangle.Set (N1, N2, N3);
return theReadData;
}
+inline StdObjMgt_WriteData& operator <<
+ (StdObjMgt_WriteData& theWriteData, const Poly_Triangle& theTriangle)
+{
+ StdObjMgt_WriteData::ObjectSentry aSentry (theWriteData);
+
+ Standard_Integer N1, N2, N3;
+ theTriangle.Get(N1, N2, N3);
+ theWriteData << N1 << N2 << N3;
+ return theWriteData;
+}
+
#endif