" in bool theIsFront,\n"
" in float theShadow)\n"
"{\n"
- " vec3 aLight = vec3 (occWorldViewMatrix * vec4 (occLight_Position (theId), 0.0));\n"
+ " vec3 aLight = occLight_Position (theId);\n"
" vec3 aHalf = normalize (aLight + theView);\n"
"\n"
" vec3 aFaceSideNormal = theIsFront ? theNormal : -theNormal;\n"