" {\n"
" if (theDepth + uSphereMapForBack == 0) // view ray and map is hidden\n"
" {\n"
- " aTotalRadiance = pow (BackgroundColor().rgb, vec3 (2.f));\n"
+ " aTotalRadiance = BackgroundColor().rgb;\n"
" }\n"
" else\n"
" {\n"
- " aTotalRadiance = pow (FetchEnvironment (Latlong (theRay.Direct)).rgb, vec3 (2.f));\n"
+ " aTotalRadiance = FetchEnvironment (Latlong (theRay.Direct)).rgb;\n"
" }\n"
+ " #ifdef THE_SHIFT_sRGB\n"
+ " aTotalRadiance = pow (aTotalRadiance, vec3 (2.f));\n"
+ " #endif\n"
" }\n"
" \n"
" return aTotalRadiance;\n"