" aColor = ToneMappingFilmic (aColor, uWhitePoint);\n"
"#endif // TONE_MAPPING\n"
"\n"
+ "#ifdef THE_SHIFT_sRGB\n"
" // apply gamma correction (we use gamma = 2)\n"
" OutColor = vec4 (sqrt (aColor.rgb), 0.f);\n"
+ "#else\n"
+ " OutColor = vec4 (aColor.rgb, 0.f);\n"
+ "#endif\n"
"\n"
"#else // not PATH_TRACING\n"
"\n"