" #define THE_SHADER_IN in\n"
" #define THE_SHADER_OUT out\n"
" #define THE_OUT out\n"
+ " #define occTexture1D texture\n"
" #define occTexture2D texture\n"
+ " #define occTexture3D texture\n"
"#else\n"
" #define THE_ATTRIBUTE attribute\n"
" #define THE_SHADER_IN varying\n"
" #define THE_SHADER_OUT varying\n"
" #define THE_OUT\n"
+ " #define occTexture1D texture1D\n"
" #define occTexture2D texture2D\n"
+ " #define occTexture3D texture3D\n"
"#endif\n"
"\n"
"#ifdef GL_ES\n"