//! Direction of specified spot light source, vec3.
#define occLight_SpotDirection(theId) occLightSources[theId * 4 + 2].xyz
+//! Range on which point light source (positional or spot) can affect (>= 0), float.
+#define occLight_Range(theId) occLightSources[theId * 4 + 2].w
+
//! Maximum spread angle of the spot light (in radians), float.
#define occLight_SpotCutOff(theId) occLightSources[theId * 4 + 3].z