{
for (Graphic3d_SequenceOfStructure::Iterator aStructIter (myStructs); aStructIter.More(); aStructIter.Next())
{
- aStructIter.ChangeValue()->Remove();
+ const Handle(Graphic3d_Structure)& aPrs = aStructIter.ChangeValue();
+ aPrs->Erase();
+ aPrs->Clear();
+ aPrs->Remove();
}
myStructs.Clear();