Handle(BRepMesh_DataStructureOfDelaun) aMeshStructure = new BRepMesh_DataStructureOfDelaun (anAllocator);
Standard_Integer aPtsLower = thePoints.Lower();
Standard_Integer aPtsUpper = thePoints.Upper();
- IMeshData::VectorOfInteger anIndexes(aPtsUpper - aPtsLower, anAllocator);
+ IMeshData::VectorOfInteger anIndexes (thePoints.Size(), anAllocator);
myBoundaryPoints.Resize (aPtsLower, aPtsLower + 2 * (thePoints.Size()) - 1, Standard_False);
for (Standard_Integer aPtIdx = aPtsLower; aPtIdx <= aPtsUpper; ++aPtIdx)