//! Empty constructor.
Standard_EXPORT SelectMgr_SensitiveEntitySet (const Handle(Select3D_BVHBuilder3d)& theBuilder);
- virtual ~SelectMgr_SensitiveEntitySet() {};
+ virtual ~SelectMgr_SensitiveEntitySet() {}
//! Adds new entity to the set and marks BVH tree for rebuild
Standard_EXPORT void Append (const Handle(SelectMgr_SensitiveEntity)& theEntity);