virtual ~SelectMgr_BaseFrustum() {}
+ //! Return camera definition.
+ const Handle(Graphic3d_Camera)& Camera() const { return myCamera; }
+
//! Passes camera projection and orientation matrices to builder
Standard_EXPORT void SetCamera (const Handle(Graphic3d_Camera)& theCamera);
Standard_Boolean myIsOrthographic; //!< Defines if current camera is orthographic
Handle(SelectMgr_FrustumBuilder) myBuilder; //!< A tool implementing methods for volume build
+ Handle(Graphic3d_Camera) myCamera; //!< camera definition
};
#endif // _SelectMgr_BaseFrustum_HeaderFile