#include <Standard_Type.hxx>
#include <Select3D_SensitiveSet.hxx>
-#include <Handle_SelectBasics_EntityOwner.hxx>
#include <Standard_OStream.hxx>
#include <NCollection_Sequence.hxx>
//! Sets the owner for all entities in wire
Standard_EXPORT void Set (const Handle(SelectBasics_EntityOwner)& theOwnerId);
- Standard_EXPORT Handle_Select3D_SensitiveEntity GetLastDetected() const;
+ Standard_EXPORT Handle(Select3D_SensitiveEntity) GetLastDetected() const;
//! Returns bounding box of the wire. If location
//! transformation is set, it will be applied