//! Returns inversed location transformation matrix if the shape corresponding
//! to this entity has init location set. Otherwise, returns identity matrix.
- virtual gp_Trsf InvInitLocation() const Standard_OVERRIDE
+ virtual gp_GTrsf InvInitLocation() const Standard_OVERRIDE
{
return myInvInitLocation;
}
gp_Pnt myCDG3D; //!< Center of the whole triangulation
Select3D_BVHIndexBuffer myBvhIndices; //!< Indexes of edges or triangles for BVH tree
mutable Select3D_BndBox3d myBndBox; //!< Bounding box of the whole triangulation
- gp_Trsf myInvInitLocation;
+ gp_GTrsf myInvInitLocation;
Standard_Real myMinDepthElem; //!< the depth of nearest detected element
Standard_Real myMinDepthNode; //!< the depth of nearest detected node
Standard_Real myMinDepthEdge; //!< the depth of nearest detected edge