//function : Creation
//purpose :
//=======================================================================
-Select3D_SensitiveGroup::Select3D_SensitiveGroup (const Handle(SelectBasics_EntityOwner)& theOwnerId,
+Select3D_SensitiveGroup::Select3D_SensitiveGroup (const Handle(SelectMgr_EntityOwner)& theOwnerId,
const Standard_Boolean theIsMustMatchAll)
: Select3D_SensitiveSet (theOwnerId),
myMustMatchAll (theIsMustMatchAll),
//function : Creation
//purpose :
//=======================================================================
-Select3D_SensitiveGroup::Select3D_SensitiveGroup (const Handle(SelectBasics_EntityOwner)& theOwnerId,
+Select3D_SensitiveGroup::Select3D_SensitiveGroup (const Handle(SelectMgr_EntityOwner)& theOwnerId,
Select3D_EntitySequence& theEntities,
const Standard_Boolean theIsMustMatchAll)
: Select3D_SensitiveSet (theOwnerId),
//function : Set
//purpose :
//=======================================================================
-void Select3D_SensitiveGroup::Set (const Handle(SelectBasics_EntityOwner)& theOwnerId)
+void Select3D_SensitiveGroup::Set (const Handle(SelectMgr_EntityOwner)& theOwnerId)
{
Select3D_SensitiveEntity::Set (theOwnerId);
for (Select3D_IndexedMapOfEntity::Iterator anEntityIter (myEntities); anEntityIter.More(); anEntityIter.Next())