//=======================================================================
Standard_Boolean Select3D_SensitiveEntity::Matches(const Standard_Real X,
- const Standard_Real Y,
- const Standard_Real aTol,
- Standard_Real& DMin)
+ const Standard_Real Y,
+ const Standard_Real aTol,
+ Standard_Real& DMin)
{
if (!mylastprj.IsNull())
{
//=======================================================================
Standard_Boolean Select3D_SensitiveEntity::Matches(const Standard_Real XMin,
- const Standard_Real YMin,
- const Standard_Real XMax,
- const Standard_Real YMax,
- const Standard_Real aTol)
+ const Standard_Real YMin,
+ const Standard_Real XMax,
+ const Standard_Real YMax,
+ const Standard_Real aTol)
{
return Standard_False;
}
//=======================================================================
Standard_Boolean Select3D_SensitiveEntity::Matches(const TColgp_Array1OfPnt2d& aPoly,
- const Bnd_Box2d& aBox,
- const Standard_Real aTol)
+ const Bnd_Box2d& aBox,
+ const Standard_Real aTol)
{
return Standard_False;
}
void Select3D_SensitiveEntity::DumpBox(Standard_OStream& S,const Bnd_Box2d& b2d)
{
- if(!b2d.IsVoid()){
+ if(!b2d.IsVoid())
+ {
Standard_Real xmin,ymin,xmax,ymax;
b2d.Get(xmin,ymin,xmax,ymax);
S<<"\t\t\tBox2d: PMIN ["<<xmin<<" , "<<ymin<<"]"<<endl;
S<<"\t\t\t PMAX ["<<xmax<<" , "<<ymax<<"]"<<endl;
}
-
}
//=======================================================================
if(aLoc.IsIdentity() || aLoc == Location()) return;
if(!HasLocation())
SetLocation(aLoc);
- else {
+ else
+ {
TopLoc_Location compLoc = aLoc * Location();
- SetLocation(compLoc);}
+ SetLocation(compLoc);
+ }
}
//=======================================================================
//=======================================================================
gp_Lin Select3D_SensitiveEntity::GetEyeLine(const Standard_Real X,
- const Standard_Real Y) const
+ const Standard_Real Y) const
{
gp_Lin L;
if (!mylastprj.IsNull())
}
//=======================================================================
-//function : GetConnected
+//function : SetLastDepth
//purpose :
//=======================================================================
void Select3D_SensitiveEntity::SetLastDepth(const Standard_Real aDepth)