//! transformation is set, it will be applied
Standard_EXPORT virtual Select3D_BndBox3d BoundingBox() Standard_OVERRIDE;
+ //! Returns TRUE if BVH tree is in invalidated state
+ virtual Standard_Boolean ToBuildBVH() const Standard_OVERRIDE { return Standard_False; }
+
//! Dumps the content of me into the stream
Standard_EXPORT virtual void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const Standard_OVERRIDE;