// Purpose : Empty constructor
// ============================================================================
-STEPControl_ActorRead::STEPControl_ActorRead() {}
-
+STEPControl_ActorRead::STEPControl_ActorRead()
+: myPrecision(0.0),
+ myMaxTol(0.0)
+{
+}
// ============================================================================
// Method : STEPControl_ActorRead::Recognize
// Purpose : tells if an entity is valid for transfer by this Actor