--- /dev/null
+// Author: Kirill Gavrilov
+// Copyright (c) 2016-2019 OPEN CASCADE SAS
+//
+// This file is part of Open CASCADE Technology software library.
+//
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
+//
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
+
+#ifndef _RWGltf_MaterialCommon_HeaderFile
+#define _RWGltf_MaterialCommon_HeaderFile
+
+#include <Image_Texture.hxx>
+#include <Quantity_ColorRGBA.hxx>
+
+//! glTF 1.0 format common (obsolete) material definition.
+class RWGltf_MaterialCommon : public Standard_Transient
+{
+public:
+
+ Handle(Image_Texture) AmbientTexture; //!< image defining ambient color
+ Handle(Image_Texture) DiffuseTexture; //!< image defining diffuse color
+ Handle(Image_Texture) SpecularTexture; //!< image defining specular color
+ TCollection_AsciiString Id; //!< material identifier
+ TCollection_AsciiString Name; //!< material name
+ Quantity_Color AmbientColor;
+ Quantity_Color DiffuseColor;
+ Quantity_Color SpecularColor;
+ Quantity_Color EmissiveColor;
+ Standard_ShortReal Shininess;
+ Standard_ShortReal Transparency;
+
+ RWGltf_MaterialCommon()
+ : AmbientColor (0.1, 0.1, 0.1, Quantity_TOC_RGB),
+ DiffuseColor (0.8, 0.8, 0.8, Quantity_TOC_RGB),
+ SpecularColor(0.2, 0.2, 0.2, Quantity_TOC_RGB),
+ EmissiveColor(0.0, 0.0, 0.0, Quantity_TOC_RGB),
+ Shininess (1.0f),
+ Transparency (0.0f) {}
+
+};
+
+#endif // _RWGltf_MaterialCommon_HeaderFile