0030691: Data Exchange - implement import of mesh data from files in glTF format
[occt.git] / src / RWGltf / RWGltf_MaterialCommon.hxx
diff --git a/src/RWGltf/RWGltf_MaterialCommon.hxx b/src/RWGltf/RWGltf_MaterialCommon.hxx
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+// Author: Kirill Gavrilov
+// Copyright (c) 2016-2019 OPEN CASCADE SAS
+//
+// This file is part of Open CASCADE Technology software library.
+//
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
+//
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
+
+#ifndef _RWGltf_MaterialCommon_HeaderFile
+#define _RWGltf_MaterialCommon_HeaderFile
+
+#include <Image_Texture.hxx>
+#include <Quantity_ColorRGBA.hxx>
+
+//! glTF 1.0 format common (obsolete) material definition.
+class RWGltf_MaterialCommon : public Standard_Transient
+{
+public:
+
+  Handle(Image_Texture)   AmbientTexture;  //!< image defining ambient color
+  Handle(Image_Texture)   DiffuseTexture;  //!< image defining diffuse color
+  Handle(Image_Texture)   SpecularTexture; //!< image defining specular color
+  TCollection_AsciiString Id;              //!< material identifier
+  TCollection_AsciiString Name;            //!< material name
+  Quantity_Color          AmbientColor;
+  Quantity_Color          DiffuseColor;
+  Quantity_Color          SpecularColor;
+  Quantity_Color          EmissiveColor;
+  Standard_ShortReal      Shininess;
+  Standard_ShortReal      Transparency;
+
+  RWGltf_MaterialCommon()
+  : AmbientColor (0.1, 0.1, 0.1, Quantity_TOC_RGB),
+    DiffuseColor (0.8, 0.8, 0.8, Quantity_TOC_RGB),
+    SpecularColor(0.2, 0.2, 0.2, Quantity_TOC_RGB),
+    EmissiveColor(0.0, 0.0, 0.0, Quantity_TOC_RGB),
+    Shininess (1.0f),
+    Transparency (0.0f) {}
+
+};
+
+#endif // _RWGltf_MaterialCommon_HeaderFile