#include <AIS_InteractiveContext.hxx>
#include <AIS_LocalContext.hxx>
#include <AIS_TexturedShape.hxx>
-#include <BRepAlgo_Cut.hxx>
+#include <BRepAlgoAPI_Cut.hxx>
#include <BRepOffsetAPI_MakePipe.hxx>
#include <BRepPrimAPI_MakeBox.hxx>
#include <BRepPrimAPI_MakeSphere.hxx>
// do some operation that will take considerable time compared with time of starting / stopping timers
BRepPrimAPI_MakeBox aBox (10., 10., 10.);
BRepPrimAPI_MakeSphere aSphere (10.);
- BRepAlgo_Cut aCutter (aBox.Shape(), aSphere.Shape());
+ BRepAlgoAPI_Cut aCutter (aBox.Shape(), aSphere.Shape());
aTM.Stop();
aPM.Stop();