di << "Adding Edges ..... \n";
for(int i = 1; i <= edgemap.Extent(); i++)
{
- // cout << "Adding Edge : " << i << endl;
+ // std::cout << "Adding Edge : " << i << std::endl;
TopoDS_Edge edg = TopoDS::Edge( edgemap.FindKey(i) );
if(!edg.IsNull()) blend.Add(1, edg);
}
}
}
- di << "All Faces added. Building... \n"; //cout.flush();
+ di << "All Faces added. Building... \n"; //std::cout.flush();
draftSlab.Build();
- di << "Build done...\n"; //cout.flush();
+ di << "Build done...\n"; //std::cout.flush();
if (!draftSlab.IsDone()) //--------------> STEP:1
{
di << " Error in Build \n";
}
if (index < argc) DBRep::Set(argv[index++], slab.Shape());
-// cout << "Slab Successfully Created ! Now Blending ..." << endl;
+// std::cout << "Slab Successfully Created ! Now Blending ..." << std::endl;
// TopoDS_Shape aShape;
// int ret = performBlend(slab.Shape(), radius, aShape);
// if (ret) return 1;
// if (index < argc) DBRep::Set(argv[index++], aShape);
-// cout << "Blending Successfully Done ! Now Triangulating ..." << endl;
+// std::cout << "Blending Successfully Done ! Now Triangulating ..." << std::endl;
// performTriangulation(aShape);
}
catch ( Standard_Failure const& )