//
// This file is part of Open CASCADE Technology software library.
//
-// This library is free software; you can redistribute it and / or modify it
-// under the terms of the GNU Lesser General Public version 2.1 as published
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
void PrsMgr_Presentation3d::Erase ()
{
+ if (myStructure.IsNull())
+ {
+ return;
+ }
+
// Erase structure from structure manager
myStructure->Erase();
myStructure->Clear();
// 2. The speed for animation is constant
//myPresentableObject = NULL;
SetUpdateStatus(Standard_True);
+ if (myStructure.IsNull())
+ {
+ return;
+ }
+
myStructure->Clear(Standard_True);
// myStructure->Clear(Standard_False);
-
myStructure->RemoveAll();
}