#include <PrsMgr_Prs.hxx>
#include <Quantity_Color.hxx>
#include <Standard_Type.hxx>
-#include <Visual3d_View.hxx>
namespace
{
//=======================================================================
Handle(Prs3d_Projector) PrsMgr_Presentation::Projector (const Handle(Graphic3d_DataStructureManager)& theProjector)
{
- Handle(Graphic3d_Camera) aCamera (Handle(Visual3d_View)::DownCast (theProjector)->Camera());
+ Handle(Graphic3d_Camera) aCamera = Handle(Graphic3d_CView)::DownCast (theProjector)->Camera();
const gp_Dir aDir = aCamera->Direction().Reversed();
const gp_Pnt anAt = aCamera->Center();
const gp_Dir anUp = aCamera->Up();