Color (me; aModel: TypeOfFacingModel from Aspect = Aspect_TOFM_FRONT_SIDE)
returns Color from Quantity is static;
--- Purpose: Returns the polygons color.
+ ---C++: return const &
Material (me; aModel: TypeOfFacingModel from Aspect = Aspect_TOFM_FRONT_SIDE)
returns MaterialAspect from Graphic3d is static;
--- Purpose: Returns the polygons material aspect.
+ ---C++: return const &
Transparency (me; aModel: TypeOfFacingModel from Aspect = Aspect_TOFM_FRONT_SIDE)
returns Real from Standard is static;