#include <Prs3d_RadiusAspect.ixx>
Prs3d_RadiusAspect::Prs3d_RadiusAspect(const Quantity_NameOfColor /*aColor*/,
- const Aspect_TypeOfLine aType,
- const Standard_Real aWidth) {
+ const Aspect_TypeOfLine /*aType*/,
+ const Standard_Real /*aWidth*/) {
}