//purpose :
//=======================================================================
-void Prs3d_Presentation::Compute(const Handle_Graphic3d_DataStructureManager& aDataStruct,
- Handle_Graphic3d_Structure& aStruct)
+void Prs3d_Presentation::Compute(const Handle(Graphic3d_DataStructureManager)& aDataStruct,
+ Handle(Graphic3d_Structure)& aStruct)
{
Graphic3d_Structure::Compute(aDataStruct,aStruct );
}
//purpose :
//=======================================================================
-Handle_Graphic3d_Structure Prs3d_Presentation::Compute(const Handle_Graphic3d_DataStructureManager& aDataStruc,
+Handle(Graphic3d_Structure) Prs3d_Presentation::Compute(const Handle(Graphic3d_DataStructureManager)& aDataStruc,
const TColStd_Array2OfReal& anArray)
{
return Graphic3d_Structure::Compute(aDataStruc,anArray);
//purpose :
//=======================================================================
-void Prs3d_Presentation::Compute(const Handle_Graphic3d_DataStructureManager& aDataStruc,
+void Prs3d_Presentation::Compute(const Handle(Graphic3d_DataStructureManager)& aDataStruc,
const TColStd_Array2OfReal& anArray,
- Handle_Graphic3d_Structure& aStruc)
+ Handle(Graphic3d_Structure)& aStruc)
{
Graphic3d_Structure::Compute(aDataStruc,anArray,aStruc);
}