#include <Geom2d_BSplineCurve.hxx>
#include <Geom2d_BezierCurve.hxx>
+//#define DRAW
#ifdef DRAW
#include <DrawTrSurf.hxx>
#endif
// box+sphere >>
Standard_Real UU = 0.;
ElSLib::Parameters(SP, P1, U1, V1);
- Standard_Real eps = 2.*Epsilon(1.);
+ Standard_Real eps = 10.*Epsilon(1.);
Standard_Real dt = Max(Precision::PConfusion(), 0.01*(W2-W1));
if(Abs(U1) < eps)
{