myParameters->ChangeArray1() = Parameters;
}
+//=======================================================================
+//function : Copy
+//purpose :
+//=======================================================================
+
+Handle(Poly_PolygonOnTriangulation) Poly_PolygonOnTriangulation::Copy() const
+{
+ Handle(Poly_PolygonOnTriangulation) aCopy;
+ if (myParameters.IsNull())
+ aCopy = new Poly_PolygonOnTriangulation(myNodes);
+ else
+ aCopy = new Poly_PolygonOnTriangulation(myNodes, myParameters->Array1());
+ aCopy->Deflection(myDeflection);
+ return aCopy;
+}
+
//=======================================================================
//function : Deflection
//purpose :