Standard_Integer nd; // the second node of the edge
Standard_Integer nt[2]; // the two adjacent triangles
Standard_Integer nn[2]; // the two adjacent nodes
- void* operator new(size_t aSize)
- {return (void*)(Standard::Allocate(aSize));}
-// void operator delete(void* aNode, size_t aSize) {
- void operator delete(void* aNode) {
- Standard_Address anAdress = (Standard_Address)aNode;
- Standard::Free(anAdress);
- }
+ DEFINE_STANDARD_ALLOC
};
Poly_Connect::Poly_Connect(const Handle(Poly_Triangulation)& T) :