+++ /dev/null
-
-#include <math.h>
-#include <OpenGl_tgl_all.hxx>
-#include <InterfaceGraphic_Graphic3d.hxx>
-#include <OpenGl_tgl.hxx>
-#include <OpenGl_tgl_funcs.hxx>
-#include <OpenGl_tgl_utilgr.hxx>
-
-void EXPORT
-call_togl_text
-(
- CALL_DEF_GROUP * agroup,
- CALL_DEF_TEXT * atext
- )
-{
- Tint path;
- Tfloat up_vect[2];
- TEL_POINT text_pt;
- Tint hor_align, ver_align;
-
- up_vect[0] = ( float )cos (atext->Angle);
- up_vect[1] = ( float )sin (atext->Angle);
-
- switch (atext->Path) {
- case 0: /* Graphic3d_TP_UP */
- path = CALL_PHIGS_PATH_UP;
- break;
- case 1: /* Graphic3d_TP_DOWN */
- path = CALL_PHIGS_PATH_DOWN;
- break;
- case 2: /* Graphic3d_TP_LEFT */
- path = CALL_PHIGS_PATH_LEFT;
- break;
- case 3: /* Graphic3d_TP_RIGHT */
- path = CALL_PHIGS_PATH_RIGHT;
- break;
- default:
- path = CALL_PHIGS_PATH_RIGHT;
- break;
- }
-
- switch (atext->HAlign) {
- case 0: /* Graphic3d_HTA_LEFT */
- hor_align = CALL_PHIGS_HOR_LEFT;
- break;
- case 1: /* Graphic3d_HTA_CENTER */
- hor_align = CALL_PHIGS_HOR_CENTER;
- break;
- case 2: /* Graphic3d_HTA_RIGHT */
- hor_align = CALL_PHIGS_HOR_RIGHT;
- break;
- default:
- hor_align = CALL_PHIGS_HOR_LEFT;
- break;
- }
-
- switch (atext->VAlign) {
- case 0: /* Graphic3d_VTA_BOTTOM */
- ver_align = CALL_PHIGS_VERT_BOTTOM;
- break;
- case 1: /* Graphic3d_VTA_CENTER */
- ver_align = CALL_PHIGS_VERT_CENTER;
- break;
- case 2: /* Graphic3d_VTA_TOP */
- ver_align = CALL_PHIGS_VERT_TOP;
- break;
- default:
- ver_align = CALL_PHIGS_VERT_BOTTOM;
- break;
- }
-
- text_pt.xyz[0] = atext->Position.x;
- text_pt.xyz[1] = atext->Position.y;
- text_pt.xyz[2] = atext->Position.z;
-
- if (! agroup->IsOpen) call_togl_opengroup (agroup);
- call_func_set_anno_char_ht (atext->Height);
- call_func_set_anno_char_up_vec (up_vect);
- call_func_set_anno_path (path);
- call_func_set_anno_align (hor_align, ver_align);
- call_func_anno_text_rel3 (&text_pt, (Techar*)atext->string);
- if (! agroup->IsOpen) call_togl_closegroup (agroup);
-}