if (NamedStatus & OPENGL_NS_RESMAT)
{
#if !defined(GL_ES_VERSION_2_0)
- glMaterialfv (aFace, GL_AMBIENT, myMatTmp.Ambient.GetData());
- glMaterialfv (aFace, GL_DIFFUSE, myMatTmp.Diffuse.GetData());
- glMaterialfv (aFace, GL_SPECULAR, myMatTmp.Specular.GetData());
- glMaterialfv (aFace, GL_EMISSION, myMatTmp.Emission.GetData());
- glMaterialf (aFace, GL_SHININESS, myMatTmp.Shine());
+ if (myGlContext->core11 != NULL)
+ {
+ myGlContext->core11->glMaterialfv (aFace, GL_AMBIENT, myMatTmp.Ambient.GetData());
+ myGlContext->core11->glMaterialfv (aFace, GL_DIFFUSE, myMatTmp.Diffuse.GetData());
+ myGlContext->core11->glMaterialfv (aFace, GL_SPECULAR, myMatTmp.Specular.GetData());
+ myGlContext->core11->glMaterialfv (aFace, GL_EMISSION, myMatTmp.Emission.GetData());
+ myGlContext->core11->glMaterialf (aFace, GL_SHININESS, myMatTmp.Shine());
+ }
#endif
if (theFlag == TEL_FRONT_MATERIAL)
? myMatFront
: myMatBack;
#if !defined(GL_ES_VERSION_2_0)
- if (myMatTmp.Ambient.r() != anOld.Ambient.r()
- || myMatTmp.Ambient.g() != anOld.Ambient.g()
- || myMatTmp.Ambient.b() != anOld.Ambient.b())
- {
- glMaterialfv (aFace, GL_AMBIENT, myMatTmp.Ambient.GetData());
- }
- if (myMatTmp.Diffuse.r() != anOld.Diffuse.r()
- || myMatTmp.Diffuse.g() != anOld.Diffuse.g()
- || myMatTmp.Diffuse.b() != anOld.Diffuse.b()
- || fabs (myMatTmp.Diffuse.a() - anOld.Diffuse.a()) > 0.01f)
+ if (myGlContext->core11 != NULL)
{
- glMaterialfv (aFace, GL_DIFFUSE, myMatTmp.Diffuse.GetData());
- }
- if (myMatTmp.Specular.r() != anOld.Specular.r()
- || myMatTmp.Specular.g() != anOld.Specular.g()
- || myMatTmp.Specular.b() != anOld.Specular.b())
- {
- glMaterialfv (aFace, GL_SPECULAR, myMatTmp.Specular.GetData());
- }
- if (myMatTmp.Emission.r() != anOld.Emission.r()
- || myMatTmp.Emission.g() != anOld.Emission.g()
- || myMatTmp.Emission.b() != anOld.Emission.b())
- {
- glMaterialfv (aFace, GL_EMISSION, myMatTmp.Emission.GetData());
- }
- if (myMatTmp.Shine() != anOld.Shine())
- {
- glMaterialf (aFace, GL_SHININESS, myMatTmp.Shine());
+ if (myMatTmp.Ambient.r() != anOld.Ambient.r()
+ || myMatTmp.Ambient.g() != anOld.Ambient.g()
+ || myMatTmp.Ambient.b() != anOld.Ambient.b())
+ {
+ myGlContext->core11->glMaterialfv (aFace, GL_AMBIENT, myMatTmp.Ambient.GetData());
+ }
+ if (myMatTmp.Diffuse.r() != anOld.Diffuse.r()
+ || myMatTmp.Diffuse.g() != anOld.Diffuse.g()
+ || myMatTmp.Diffuse.b() != anOld.Diffuse.b()
+ || fabs (myMatTmp.Diffuse.a() - anOld.Diffuse.a()) > 0.01f)
+ {
+ myGlContext->core11->glMaterialfv (aFace, GL_DIFFUSE, myMatTmp.Diffuse.GetData());
+ }
+ if (myMatTmp.Specular.r() != anOld.Specular.r()
+ || myMatTmp.Specular.g() != anOld.Specular.g()
+ || myMatTmp.Specular.b() != anOld.Specular.b())
+ {
+ myGlContext->core11->glMaterialfv (aFace, GL_SPECULAR, myMatTmp.Specular.GetData());
+ }
+ if (myMatTmp.Emission.r() != anOld.Emission.r()
+ || myMatTmp.Emission.g() != anOld.Emission.g()
+ || myMatTmp.Emission.b() != anOld.Emission.b())
+ {
+ myGlContext->core11->glMaterialfv (aFace, GL_EMISSION, myMatTmp.Emission.GetData());
+ }
+ if (myMatTmp.Shine() != anOld.Shine())
+ {
+ myGlContext->core11->glMaterialf (aFace, GL_SHININESS, myMatTmp.Shine());
+ }
}
#endif
anOld = myMatTmp;
{
if ( WithApply && (AspectLine_set != AspectLine_applied) )
{
- const GLfloat* anRgb = AspectLine_set->Color().rgb;
- #if !defined(GL_ES_VERSION_2_0)
- glColor3fv(anRgb);
- #endif
-
+ myGlContext->SetColor4fv (*(const OpenGl_Vec4* )AspectLine_set->Color().rgb);
if ( !AspectLine_applied || (AspectLine_set->Type() != AspectLine_applied->Type() ) )
{
myLineAttribs->SetTypeOfLine (AspectLine_set->Type());
case Aspect_IS_HIDDENLINE:
{
glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
- glDisable (GL_POLYGON_STIPPLE);
+ if (myGlContext->core11 != NULL)
+ {
+ glDisable (GL_POLYGON_STIPPLE);
+ }
break;
}
case Aspect_IS_POINT: