// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
-
#ifndef _OpenGl_Workspace_Header
#define _OpenGl_Workspace_Header
#include <TColStd_Array2OfReal.hxx>
#include <Quantity_Color.hxx>
+#include <Graphic3d_CView.hxx>
#include <Graphic3d_TypeOfComposition.hxx>
+#include <Graphic3d_TypeOfTexture.hxx>
+#include <Graphic3d_PtrFrameBuffer.hxx>
+#include <Graphic3d_BufferType.hxx>
+#include <Handle_Graphic3d_TextureParams.hxx>
-#include <Graphic3d_CView.hxx>
#include <Aspect_CLayer2d.hxx>
#include <Aspect_Handle.hxx>
#include <Aspect_PrintAlgo.hxx>
-#include <Graphic3d_PtrFrameBuffer.hxx>
-#include <Graphic3d_BufferType.hxx>
#include <InterfaceGraphic_Graphic3d.hxx>
#include <InterfaceGraphic_Visual3d.hxx>
#include <OpenGl_tsm.hxx>
+#include <OpenGl_AspectFace.hxx>
#include <OpenGl_Display.hxx>
#include <OpenGl_Matrix.hxx>
#include <OpenGl_NamedStatus.hxx>
#include <OpenGl_TextParam.hxx>
#include <Handle_OpenGl_View.hxx>
+#include <Handle_OpenGl_Texture.hxx>
class OpenGl_AspectLine;
-class OpenGl_AspectFace;
class OpenGl_AspectMarker;
class OpenGl_AspectText;
class OpenGl_FrameBuffer;
//! Special method to perform printing.
//! System-specific and currently only Win platform implemented.
- Standard_Boolean Print (const Graphic3d_CView& theCView,
- const Aspect_CLayer2d& theCUnderLayer,
+ Standard_Boolean Print (const Graphic3d_CView& theCView,
+ const Aspect_CLayer2d& theCUnderLayer,
const Aspect_CLayer2d& theCOverLayer,
const Aspect_Handle theHPrintDC,
const Standard_Boolean theToShowBackground,
// szvgl: defined in OpenGl_Workspace_1.cxx
void BeginAnimation (const Standard_Boolean theUseDegeneration,
- const Standard_Boolean theUpdateAM);
+ const Standard_Boolean theUpdateAM);
void EndAnimation();
void EraseAnimation();
//! Clear the applied aspect state.
void ResetAppliedAspect();
+ Standard_EXPORT Handle(OpenGl_Texture) DisableTexture();
+ Standard_EXPORT Handle(OpenGl_Texture) EnableTexture (const Handle(OpenGl_Texture)& theTexture,
+ const Handle(Graphic3d_TextureParams)& theParams = NULL);
+
//// RELATED TO FONTS ////
int FindFont (const char* theFontName,
virtual Standard_Boolean Activate();
// TEMPORARY!!!
- void Redraw1 (const Graphic3d_CView& theCView,
- const Aspect_CLayer2d& theCUnderLayer,
+ void Redraw1 (const Graphic3d_CView& theCView,
+ const Aspect_CLayer2d& theCUnderLayer,
const Aspect_CLayer2d& theCOverLayer,
const int theToSwap);
-protected:
+ void UpdateMaterial (const int flag);
- Handle(OpenGl_View) myView; // WSViews - now just one view is supported
- Tint myTransientList; // WSTransient
- Standard_Boolean myIsTransientOpen; // transientOpen
- Tint myRetainMode; // WSRetainMode
+ void setTextureParams (Handle(OpenGl_Texture)& theTexture,
+ const Handle(Graphic3d_TextureParams)& theParams);
- Standard_Boolean myUseTransparency;
- Standard_Boolean myUseZBuffer;
- Standard_Boolean myUseDepthTest;
- Standard_Boolean myUseGLLight;
- Standard_Boolean myBackBufferRestored;
+protected: //! @name protected fields
- //// RELATED TO STATUS ////
+ Handle(OpenGl_View) myView; // WSViews - now just one view is supported
+ Tint myTransientList; // WSTransient
+ Standard_Boolean myIsTransientOpen; // transientOpen
+ Tint myRetainMode; // WSRetainMode
- void UpdateMaterial (const int flag);
+ Standard_Boolean myUseTransparency;
+ Standard_Boolean myUseZBuffer;
+ Standard_Boolean myUseDepthTest;
+ Standard_Boolean myUseGLLight;
+ Standard_Boolean myBackBufferRestored;
+protected: //! @name fields related to status
+
+ Handle(OpenGl_Texture) myTextureBound; //!< currently bound texture (managed by OpenGl_AspectFace and OpenGl_View environment texture)
const OpenGl_AspectLine *AspectLine_set, *AspectLine_applied;
const OpenGl_AspectFace *AspectFace_set, *AspectFace_applied;
const OpenGl_AspectMarker *AspectMarker_set, *AspectMarker_applied;
const TEL_POFFSET_PARAM* PolygonOffset_applied;
-public:
+ OpenGl_AspectFace myAspectFaceHl; // Hiddenline aspect
+
+public: //! @name type definition
- DEFINE_STANDARD_RTTI(OpenGl_Workspace) // Type definition
+ DEFINE_STANDARD_RTTI(OpenGl_Workspace)
DEFINE_STANDARD_ALLOC
};
-#endif //_OpenGl_Workspace_Header
+#endif // _OpenGl_Workspace_Header