-// File: OpenGl_Workspace.hxx
-// Created: 20 September 2011
-// Author: Sergey ZERCHANINOV
-// Copyright: OPEN CASCADE 2011
+// Created on: 2011-09-20
+// Created by: Sergey ZERCHANINOV
+// Copyright (c) 2011-2012 OPEN CASCADE SAS
+//
+// The content of this file is subject to the Open CASCADE Technology Public
+// License Version 6.5 (the "License"). You may not use the content of this file
+// except in compliance with the License. Please obtain a copy of the License
+// at http://www.opencascade.org and read it completely before using this file.
+//
+// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
+// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
+//
+// The Original Code and all software distributed under the License is
+// distributed on an "AS IS" basis, without warranty of any kind, and the
+// Initial Developer hereby disclaims all such warranties, including without
+// limitation, any warranties of merchantability, fitness for a particular
+// purpose or non-infringement. Please see the License for the specific terms
+// and conditions governing the rights and limitations under the License.
#ifndef _OpenGl_Workspace_Header
#define _OpenGl_Workspace_Header
#include <TColStd_Array2OfReal.hxx>
#include <Quantity_Color.hxx>
+#include <Graphic3d_CView.hxx>
#include <Graphic3d_TypeOfComposition.hxx>
+#include <Graphic3d_TypeOfTexture.hxx>
+#include <Graphic3d_PtrFrameBuffer.hxx>
+#include <Graphic3d_BufferType.hxx>
+#include <Handle_Graphic3d_TextureParams.hxx>
-#include <Graphic3d_CView.hxx>
#include <Aspect_CLayer2d.hxx>
#include <Aspect_Handle.hxx>
#include <Aspect_PrintAlgo.hxx>
-#include <Graphic3d_PtrFrameBuffer.hxx>
-#include <Image_CRawBufferData.hxx>
#include <InterfaceGraphic_Graphic3d.hxx>
#include <InterfaceGraphic_Visual3d.hxx>
#include <OpenGl_tsm.hxx>
+#include <OpenGl_AspectFace.hxx>
#include <OpenGl_Display.hxx>
#include <OpenGl_Matrix.hxx>
#include <OpenGl_NamedStatus.hxx>
#include <OpenGl_TextParam.hxx>
#include <Handle_OpenGl_View.hxx>
+#include <Handle_OpenGl_Texture.hxx>
class OpenGl_AspectLine;
-class OpenGl_AspectFace;
class OpenGl_AspectMarker;
class OpenGl_AspectText;
class OpenGl_FrameBuffer;
class OpenGl_Structure;
+class Image_PixMap;
//! Reprepsents window with GL context.
//! Provides methods to render primitives and maintan GL state.
//! Main constructor - prepare GL context for specified window.
OpenGl_Workspace (const Handle(OpenGl_Display)& theDisplay,
const CALL_DEF_WINDOW& theCWindow,
- Aspect_RenderingContext theGContext);
+ Aspect_RenderingContext theGContext,
+ const Handle(OpenGl_Context)& theShareCtx);
//! Destructor
virtual ~OpenGl_Workspace();
const Aspect_CLayer2d& theCUnderLayer,
const Aspect_CLayer2d& theCOverLayer);
- //! Redraw window only if needed.
+ //! Deprecated. Simply calls Redraw().
void Update (const Graphic3d_CView& theCView,
const Aspect_CLayer2d& theCUnderLayer,
const Aspect_CLayer2d& theCOverLayer)
{
- if (!myIsUpdated)
- Redraw (theCView, theCUnderLayer, theCOverLayer);
+ Redraw (theCView, theCUnderLayer, theCOverLayer);
}
//! Special method to perform printing.
//! System-specific and currently only Win platform implemented.
- Standard_Boolean Print (const Graphic3d_CView& theCView,
- const Aspect_CLayer2d& theCUnderLayer,
+ Standard_Boolean Print (const Graphic3d_CView& theCView,
+ const Aspect_CLayer2d& theCUnderLayer,
const Aspect_CLayer2d& theCOverLayer,
const Aspect_Handle theHPrintDC,
const Standard_Boolean theToShowBackground,
// szvgl: defined in OpenGl_Workspace_1.cxx
void BeginAnimation (const Standard_Boolean theUseDegeneration,
- const Standard_Boolean theUpdateAM);
+ const Standard_Boolean theUpdateAM);
void EndAnimation();
void EraseAnimation();
Graphic3d_PtrFrameBuffer FBOCreate (const Standard_Integer theWidth, const Standard_Integer theHeight);
void FBORelease (Graphic3d_PtrFrameBuffer theFBOPtr);
- Standard_Boolean BufferDump (OpenGl_FrameBuffer *theFBOPtr, Image_CRawBufferData& theBuffer);
-
- //! Mark this window to be redrawn on next update.
- void Invalidate() { myIsUpdated = Standard_False; }
+ Standard_Boolean BufferDump (OpenGl_FrameBuffer* theFBOPtr,
+ Image_PixMap& theImage,
+ const Graphic3d_BufferType& theBufferType);
void UseTransparency (const Standard_Boolean theFlag);
Standard_Boolean& UseZBuffer() { return myUseZBuffer; }
void SetTextParam (const OpenGl_TextParam* theParam) { TextParam_set = theParam; }
- const OpenGl_AspectLine* AspectLine (const Standard_Boolean theWithApply);
- const OpenGl_AspectFace* AspectFace (const Standard_Boolean theWithApply);
- const OpenGl_AspectMarker* AspectMarker (const Standard_Boolean theWithApply);
- const OpenGl_AspectText* AspectText (const Standard_Boolean theWithApply);
+ //// THESE METHODS ARE EXPORTED AS THEY PROVIDE STATE INFO TO USERDRAW
+ Standard_EXPORT const OpenGl_AspectLine* AspectLine (const Standard_Boolean theWithApply);
+ Standard_EXPORT const OpenGl_AspectFace* AspectFace (const Standard_Boolean theWithApply);
+ Standard_EXPORT const OpenGl_AspectMarker* AspectMarker (const Standard_Boolean theWithApply);
+ Standard_EXPORT const OpenGl_AspectText* AspectText (const Standard_Boolean theWithApply);
//! Clear the applied aspect state.
void ResetAppliedAspect();
+ Standard_EXPORT Handle(OpenGl_Texture) DisableTexture();
+ Standard_EXPORT Handle(OpenGl_Texture) EnableTexture (const Handle(OpenGl_Texture)& theTexture,
+ const Handle(Graphic3d_TextureParams)& theParams = NULL);
+
//// RELATED TO FONTS ////
- int FindFont (const char* theFontName,
- const OSD_FontAspect theFontAspect,
- const int theBestSize = -1,
- const float theXScale = 1.0f,
- const float theYScale = 1.0f)
+ int FindFont (const char* theFontName,
+ const Font_FontAspect theFontAspect,
+ const int theBestSize = -1,
+ const float theXScale = 1.0f,
+ const float theYScale = 1.0f)
{
return myDisplay->FindFont (theFontName, theFontAspect, theBestSize, theXScale, theYScale);
}
virtual Standard_Boolean Activate();
// TEMPORARY!!!
- void Redraw1 (const Graphic3d_CView& theCView,
- const Aspect_CLayer2d& theCUnderLayer,
+ void Redraw1 (const Graphic3d_CView& theCView,
+ const Aspect_CLayer2d& theCUnderLayer,
const Aspect_CLayer2d& theCOverLayer,
const int theToSwap);
-protected:
+ void UpdateMaterial (const int flag);
- Handle(OpenGl_View) myView; // WSViews - now just one view is supported
- Standard_Boolean myIsUpdated; // WSUpdateState
- Tint myTransientList; // WSTransient
- Standard_Boolean myIsTransientOpen; // transientOpen
- Tint myRetainMode; // WSRetainMode
+ void setTextureParams (Handle(OpenGl_Texture)& theTexture,
+ const Handle(Graphic3d_TextureParams)& theParams);
- Standard_Boolean myUseTransparency;
- Standard_Boolean myUseZBuffer;
- Standard_Boolean myUseDepthTest;
- Standard_Boolean myUseGLLight;
- Standard_Boolean myBackBufferRestored;
+protected: //! @name protected fields
- //// RELATED TO STATUS ////
+ Handle(OpenGl_View) myView; // WSViews - now just one view is supported
+ Tint myTransientList; // WSTransient
+ Standard_Boolean myIsTransientOpen; // transientOpen
+ Tint myRetainMode; // WSRetainMode
- void UpdateMaterial (const int flag);
+ Standard_Boolean myUseTransparency;
+ Standard_Boolean myUseZBuffer;
+ Standard_Boolean myUseDepthTest;
+ Standard_Boolean myUseGLLight;
+ Standard_Boolean myBackBufferRestored;
+protected: //! @name fields related to status
+
+ Handle(OpenGl_Texture) myTextureBound; //!< currently bound texture (managed by OpenGl_AspectFace and OpenGl_View environment texture)
const OpenGl_AspectLine *AspectLine_set, *AspectLine_applied;
const OpenGl_AspectFace *AspectFace_set, *AspectFace_applied;
const OpenGl_AspectMarker *AspectMarker_set, *AspectMarker_applied;
const TEL_POFFSET_PARAM* PolygonOffset_applied;
-public:
+ OpenGl_AspectFace myAspectFaceHl; // Hiddenline aspect
+
+public: //! @name type definition
- DEFINE_STANDARD_RTTI(OpenGl_Workspace) // Type definition
+ DEFINE_STANDARD_RTTI(OpenGl_Workspace)
DEFINE_STANDARD_ALLOC
};
-#endif //_OpenGl_Workspace_Header
+#endif // _OpenGl_Workspace_Header