#include <Graphic3d_BufferType.hxx>
-#include <OpenGl_AspectFace.hxx>
+#include <OpenGl_Aspects.hxx>
#include <OpenGl_CappingAlgo.hxx>
#include <OpenGl_FrameBuffer.hxx>
#include <OpenGl_Material.hxx>
#include <OpenGl_Matrix.hxx>
-#include <OpenGl_NamedStatus.hxx>
-#include <OpenGl_RenderFilter.hxx>
#include <OpenGl_ShaderObject.hxx>
#include <OpenGl_ShaderProgram.hxx>
#include <OpenGl_TextParam.hxx>
#include <OpenGl_TextureBufferArb.hxx>
+#include <OpenGl_RenderFilter.hxx>
#include <OpenGl_Vec.hxx>
#include <OpenGl_Window.hxx>
class OpenGl_View;
class Image_PixMap;
-class OpenGl_RaytraceFilter;
-DEFINE_STANDARD_HANDLE (OpenGl_RaytraceFilter, OpenGl_RenderFilter)
-
-//! Graphical ray-tracing filter.
-//! Filters out all raytracable structures.
-class OpenGl_RaytraceFilter : public OpenGl_RenderFilter
-{
-public:
-
- //! Default constructor.
- OpenGl_RaytraceFilter() {}
-
- //! Returns the previously set filter.
- const Handle(OpenGl_RenderFilter)& PrevRenderFilter()
- {
- return myPrevRenderFilter;
- }
-
- //! Remembers the previously set filter.
- void SetPrevRenderFilter (const Handle(OpenGl_RenderFilter)& theFilter)
- {
- myPrevRenderFilter = theFilter;
- }
-
- //! Checks whether the element can be rendered or not.
- //! @param theElement [in] the element to check.
- //! @return True if element can be rendered.
- virtual Standard_Boolean CanRender (const OpenGl_Element* theElement) Standard_OVERRIDE;
-
-private:
-
- Handle(OpenGl_RenderFilter) myPrevRenderFilter;
-
-public:
-
- DEFINE_STANDARD_RTTIEXT(OpenGl_RaytraceFilter,OpenGl_RenderFilter)
-};
-
class OpenGl_Workspace;
DEFINE_STANDARD_HANDLE(OpenGl_Workspace,Standard_Transient)
//! @return true if depth writing is enabled.
Standard_Boolean& UseDepthWrite() { return myUseDepthWrite; }
- //! @return true if clipping algorithm enabled
- Standard_EXPORT Standard_Boolean IsCullingEnabled() const;
-
- Standard_Integer NamedStatus;
+ //! Configure default polygon offset parameters.
+ //! Return previous settings.
+ Standard_EXPORT Graphic3d_PolygonOffset SetDefaultPolygonOffset (const Graphic3d_PolygonOffset& theOffset);
//// RELATED TO STATUS ////
//! Allow or disallow face culling.
//! This call does NOT affect current state of back face culling;
//! ApplyAspectFace() should be called to update state.
- void SetAllowFaceCulling (bool theToAllow) { myToAllowFaceCulling = theToAllow; }
+ bool SetAllowFaceCulling (bool theToAllow)
+ {
+ const bool wasAllowed = myToAllowFaceCulling;
+ myToAllowFaceCulling = theToAllow;
+ return wasAllowed;
+ }
//! Return true if following structures should apply highlight color.
bool ToHighlight() const { return !myHighlightStyle.IsNull(); }
//! Set highlight style.
void SetHighlightStyle (const Handle(Graphic3d_PresentationAttributes)& theStyle) { myHighlightStyle = theStyle; }
- //! Return line color taking into account highlight flag.
- const OpenGl_Vec4& LineColor() const
- {
- return !myHighlightStyle.IsNull()
- ? myHighlightStyle->ColorRGBA()
- : myAspectLineSet->Aspect()->ColorRGBA();
- }
-
//! Return edge color taking into account highlight flag.
const OpenGl_Vec4& EdgeColor() const
{
return !myHighlightStyle.IsNull()
? myHighlightStyle->ColorRGBA()
- : myAspectFaceSet->AspectEdge()->Aspect()->ColorRGBA();
- }
-
- //! Return marker color taking into account highlight flag.
- const OpenGl_Vec4& MarkerColor() const
- {
- return !myHighlightStyle.IsNull()
- ? myHighlightStyle->ColorRGBA()
- : myAspectMarkerSet->Aspect()->ColorRGBA();
+ : myAspectsSet->Aspect()->EdgeColorRGBA();
}
//! Return Interior color taking into account highlight flag.
{
return !myHighlightStyle.IsNull()
? myHighlightStyle->ColorRGBA()
- : myAspectFaceSet->Aspect()->InteriorColorRGBA();
+ : myAspectsSet->Aspect()->InteriorColorRGBA();
}
//! Return text color taking into account highlight flag.
{
return !myHighlightStyle.IsNull()
? myHighlightStyle->ColorRGBA()
- : myAspectTextSet->Aspect()->ColorRGBA();
+ : myAspectsSet->Aspect()->ColorRGBA();
}
//! Return text Subtitle color taking into account highlight flag.
{
return !myHighlightStyle.IsNull()
? myHighlightStyle->ColorRGBA()
- : myAspectTextSet->Aspect()->ColorSubTitleRGBA();
+ : myAspectsSet->Aspect()->ColorSubTitleRGBA();
}
- //! Currently set line aspect (can differ from applied).
- const OpenGl_AspectLine* AspectLine() const { return myAspectLineSet; }
-
- //! Currently set face aspect (can differ from applied).
- const OpenGl_AspectFace* AspectFace() const { return myAspectFaceSet; }
+ //! Currently set aspects (can differ from applied).
+ const OpenGl_Aspects* Aspects() const { return myAspectsSet; }
- //! Currently set marker aspect (can differ from applied).
- const OpenGl_AspectMarker* AspectMarker() const { return myAspectMarkerSet; }
+ //! Assign new aspects (will be applied within ApplyAspects()).
+ Standard_EXPORT const OpenGl_Aspects* SetAspects (const OpenGl_Aspects* theAspect);
- //! Currently set text aspect (can differ from applied).
- const OpenGl_AspectText* AspectText() const { return myAspectTextSet; }
-
- //! Assign new line aspect (will be applied within ApplyAspectLine()).
- Standard_EXPORT const OpenGl_AspectLine* SetAspectLine (const OpenGl_AspectLine* theAspect);
-
- //! Assign new face aspect (will be applied within ApplyAspectFace()).
- Standard_EXPORT const OpenGl_AspectFace* SetAspectFace (const OpenGl_AspectFace* theAspect);
-
- //! Assign new marker aspect (will be applied within ApplyAspectMarker()).
- Standard_EXPORT const OpenGl_AspectMarker* SetAspectMarker (const OpenGl_AspectMarker* theAspect);
-
- //! Assign new text aspect (will be applied within ApplyAspectText()).
- Standard_EXPORT const OpenGl_AspectText* SetAspectText (const OpenGl_AspectText* theAspect);
-
- //! Apply line aspect.
- //! @return aspect set by SetAspectLine()
- const OpenGl_AspectLine* ApplyAspectLine() { return myAspectLineSet; }
-
- //! Apply face aspect.
- //! @return aspect set by SetAspectFace()
- Standard_EXPORT const OpenGl_AspectFace* ApplyAspectFace();
-
- //! Apply marker aspect.
- //! @return aspect set by SetAspectMarker()
- Standard_EXPORT const OpenGl_AspectMarker* ApplyAspectMarker();
-
- //! Apply text aspect.
- //! @return aspect set by SetAspectText()
- const OpenGl_AspectText* ApplyAspectText() { return myAspectTextSet; }
+ //! Apply aspects.
+ //! @return aspect set by SetAspects()
+ Standard_EXPORT const OpenGl_Aspects* ApplyAspects();
//! Clear the applied aspect state to default values.
void ResetAppliedAspect();
- Standard_EXPORT Handle(OpenGl_Texture) DisableTexture();
- Standard_EXPORT Handle(OpenGl_Texture) EnableTexture (const Handle(OpenGl_Texture)& theTexture,
- const Handle(Graphic3d_TextureParams)& theParams = NULL);
- const Handle(OpenGl_Texture)& ActiveTexture() const { return myTextureBound; }
+ //! Get rendering filter.
+ //! @sa ShouldRender()
+ Standard_Integer RenderFilter() const { return myRenderFilter; }
//! Set filter for restricting rendering of particular elements.
- //! Filter can be applied for rendering passes used by recursive
- //! rendering algorithms for rendering elements of groups.
- //! @param theFilter [in] the filter instance.
- inline void SetRenderFilter (const Handle(OpenGl_RenderFilter)& theFilter)
- {
- myRenderFilter = theFilter;
- }
+ //! @sa ShouldRender()
+ void SetRenderFilter (Standard_Integer theFilter) { myRenderFilter = theFilter; }
- //! Get rendering filter.
- //! @return filter instance.
- inline const Handle(OpenGl_RenderFilter)& GetRenderFilter() const
- {
- return myRenderFilter;
- }
+ //! Checks whether the element can be rendered or not.
+ //! @param theElement [in] the element to check
+ //! @return True if element can be rendered
+ bool ShouldRender (const OpenGl_Element* theElement);
+
+ //! Return the number of skipped transparent elements within active OpenGl_RenderFilter_OpaqueOnly filter.
+ //! @sa OpenGl_LayerList::Render()
+ Standard_Integer NbSkippedTransparentElements() { return myNbSkippedTranspElems; }
+
+ //! Reset skipped transparent elements counter.
+ //! @sa OpenGl_LayerList::Render()
+ void ResetSkippedCounter() { myNbSkippedTranspElems = 0; }
//! @return applied view matrix.
inline const OpenGl_Matrix* ViewMatrix() const { return ViewMatrix_applied; }
//! @return applied model structure matrix.
inline const OpenGl_Matrix* ModelMatrix() const { return StructureMatrix_applied; }
- //! Sets and applies current polygon offset.
- void SetPolygonOffset (const Graphic3d_PolygonOffset& theParams);
-
- //! Returns currently applied polygon offset parameters.
- const Graphic3d_PolygonOffset& AppliedPolygonOffset() { return myPolygonOffsetApplied; }
-
- //! Returns capping algorithm rendering filter.
- const Handle(OpenGl_CappingAlgoFilter)& DefaultCappingAlgoFilter() const
- {
- return myDefaultCappingAlgoFilter;
- }
-
//! Returns face aspect for none culling mode.
- const OpenGl_AspectFace& NoneCulling() const
- {
- return myNoneCulling;
- }
+ const OpenGl_Aspects& NoneCulling() const { return myNoneCulling; }
//! Returns face aspect for front face culling mode.
- const OpenGl_AspectFace& FrontCulling() const
- {
- return myFrontCulling;
- }
+ const OpenGl_Aspects& FrontCulling() const { return myFrontCulling; }
//! Sets a new environment texture.
- void SetEnvironmentTexture (const Handle(OpenGl_Texture)& theTexture)
- {
- myEnvironmentTexture = theTexture;
- }
+ void SetEnvironmentTexture (const Handle(OpenGl_TextureSet)& theTexture) { myEnvironmentTexture = theTexture; }
//! Returns environment texture.
- const Handle(OpenGl_Texture)& EnvironmentTexture() const
- {
- return myEnvironmentTexture;
- }
-
-protected:
-
- void setTextureParams (Handle(OpenGl_Texture)& theTexture,
- const Handle(Graphic3d_TextureParams)& theParams);
+ const Handle(OpenGl_TextureSet)& EnvironmentTexture() const { return myEnvironmentTexture; }
protected: //! @name protected fields
- OpenGl_View* myView;
- Handle(OpenGl_Window) myWindow;
- Handle(OpenGl_Context) myGlContext;
- Standard_Boolean myUseZBuffer;
- Standard_Boolean myUseDepthWrite;
- Handle(OpenGl_CappingAlgoFilter) myDefaultCappingAlgoFilter;
- OpenGl_AspectFace myNoneCulling;
- OpenGl_AspectFace myFrontCulling;
+ OpenGl_View* myView;
+ Handle(OpenGl_Window) myWindow;
+ Handle(OpenGl_Context) myGlContext;
+ Standard_Boolean myUseZBuffer;
+ Standard_Boolean myUseDepthWrite;
+ OpenGl_Aspects myNoneCulling;
+ OpenGl_Aspects myFrontCulling;
protected: //! @name fields related to status
- Handle(OpenGl_RenderFilter) myRenderFilter;
- Handle(OpenGl_Texture) myTextureBound; //!< currently bound texture (managed by OpenGl_AspectFace and OpenGl_View environment texture)
- const OpenGl_AspectLine* myAspectLineSet;
- const OpenGl_AspectFace* myAspectFaceSet;
- Handle(Graphic3d_AspectFillArea3d) myAspectFaceApplied;
- const OpenGl_AspectMarker* myAspectMarkerSet;
- Handle(Graphic3d_AspectMarker3d) myAspectMarkerApplied;
- const OpenGl_AspectText* myAspectTextSet;
+ Standard_Integer myNbSkippedTranspElems; //!< counter of skipped transparent elements for OpenGl_LayerList two rendering passes method
+ Standard_Integer myRenderFilter; //!< active filter for skipping rendering of elements by some criteria (multiple render passes)
+
+ OpenGl_Aspects myDefaultAspects;
+ const OpenGl_Aspects* myAspectsSet;
+ Handle(Graphic3d_Aspects) myAspectsApplied;
+
Handle(Graphic3d_PresentationAttributes) myAspectFaceAppliedWithHL;
const OpenGl_Matrix* ViewMatrix_applied;
OpenGl_Matrix myModelViewMatrix; //!< Model matrix with applied structure transformations
- Graphic3d_PolygonOffset myPolygonOffsetApplied; //!< currently applied polygon offset
-
- OpenGl_AspectFace myAspectFaceHl; //!< Hiddenline aspect
+ OpenGl_Aspects myAspectFaceHl; //!< Hiddenline aspect
- Handle(OpenGl_Texture) myEnvironmentTexture;
+ Handle(OpenGl_TextureSet) myEnvironmentTexture;
public: //! @name type definition