#include <OpenGl_AspectFace.hxx>
#include <OpenGl_CappingAlgo.hxx>
#include <OpenGl_FrameBuffer.hxx>
-#include <OpenGl_LineAttributes.hxx>
#include <OpenGl_Matrix.hxx>
#include <OpenGl_NamedStatus.hxx>
#include <OpenGl_PrinterContext.hxx>
Standard_EXPORT OpenGl_Workspace (OpenGl_View* theView, const Handle(OpenGl_Window)& theWindow);
//! Destructor
- Standard_EXPORT virtual ~OpenGl_Workspace();
+ virtual ~OpenGl_Workspace() {}
//! Activate rendering context.
Standard_EXPORT Standard_Boolean Activate();
//! Sets and applies current polygon offset.
void SetPolygonOffset (const Graphic3d_PolygonOffset& theParams);
- //! Returns currently applied polygon offset params.
+ //! Returns currently applied polygon offset parameters.
const Graphic3d_PolygonOffset& AppliedPolygonOffset() { return myPolygonOffsetApplied; }
//! Returns capping algorithm rendering filter.
Handle(OpenGl_Window) myWindow;
Handle(OpenGl_Context) myGlContext;
Handle(OpenGl_PrinterContext) myPrintContext;
- Handle(OpenGl_LineAttributes) myLineAttribs;
Standard_Boolean myUseZBuffer;
Standard_Boolean myUseDepthWrite;
Standard_Boolean myUseGLLight;