OpenGl_RT_uOffsetX,
OpenGl_RT_uOffsetY,
OpenGl_RT_uSamples,
+ OpenGl_RT_uWinSizeX,
+ OpenGl_RT_uWinSizeY,
OpenGl_RT_uTextures,
//! Sets uniform state for the given ray-tracing shader program.
Standard_Boolean SetUniformState (const Graphic3d_CView& theCView,
+ const Standard_Integer theSizeX,
+ const Standard_Integer theSizeY,
const OpenGl_Vec3* theOrigins,
const OpenGl_Vec3* theDirects,
const OpenGl_Mat4& theUnviewMat,