-// File: OpenGl_Workspace.hxx
-// Created: 20 September 2011
-// Author: Sergey ZERCHANINOV
-// Copyright: OPEN CASCADE 2011
+// Created on: 2011-09-20
+// Created by: Sergey ZERCHANINOV
+// Copyright (c) 2011-2013 OPEN CASCADE SAS
+//
+// This file is part of Open CASCADE Technology software library.
+//
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
+//
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
#ifndef _OpenGl_Workspace_Header
#define _OpenGl_Workspace_Header
+#include <map>
+#include <set>
+
#include <Handle_OpenGl_Workspace.hxx>
#include <OpenGl_Window.hxx>
#include <TColStd_Array2OfReal.hxx>
#include <Quantity_Color.hxx>
+#include <Graphic3d_CView.hxx>
#include <Graphic3d_TypeOfComposition.hxx>
+#include <Graphic3d_TypeOfTexture.hxx>
+#include <Graphic3d_PtrFrameBuffer.hxx>
+#include <Graphic3d_BufferType.hxx>
+#include <Handle_Graphic3d_TextureParams.hxx>
-#include <Graphic3d_CView.hxx>
#include <Aspect_CLayer2d.hxx>
#include <Aspect_Handle.hxx>
#include <Aspect_PrintAlgo.hxx>
-#include <Graphic3d_PtrFrameBuffer.hxx>
-#include <Image_CRawBufferData.hxx>
+#include <Aspect_PolygonOffsetMode.hxx>
#include <InterfaceGraphic_Graphic3d.hxx>
#include <InterfaceGraphic_Visual3d.hxx>
-#include <OpenGl_tsm.hxx>
+#include <NCollection_Sequence.hxx>
-#include <OpenGl_Display.hxx>
+#include <OpenGl_AspectFace.hxx>
+#include <OpenGl_FrameBuffer.hxx>
#include <OpenGl_Matrix.hxx>
#include <OpenGl_NamedStatus.hxx>
+#include <OpenGl_PrinterContext.hxx>
+#include <OpenGl_SceneGeometry.hxx>
#include <OpenGl_TextParam.hxx>
+#include <OpenGl_RenderFilter.hxx>
+#include <OpenGl_Vec.hxx>
+#include <OpenGl_LineAttributes.hxx>
#include <Handle_OpenGl_View.hxx>
+#include <Handle_OpenGl_Texture.hxx>
+
+#include <OpenGl_ShaderObject.hxx>
+#include <OpenGl_ShaderProgram.hxx>
+#include <OpenGl_TextureBufferArb.hxx>
class OpenGl_AspectLine;
-class OpenGl_AspectFace;
class OpenGl_AspectMarker;
class OpenGl_AspectText;
class OpenGl_FrameBuffer;
class OpenGl_Structure;
+class OpenGl_TriangleSet;
+class OpenGl_Element;
+class Image_PixMap;
+
+//! OpenGL material definition
+struct OpenGl_Material
+{
+
+ OpenGl_Vec4 Ambient; //!< ambient reflection coefficient
+ OpenGl_Vec4 Diffuse; //!< diffuse reflection coefficient
+ OpenGl_Vec4 Specular; //!< glossy reflection coefficient
+ OpenGl_Vec4 Emission; //!< material emission
+ OpenGl_Vec4 Params; //!< extra packed parameters
+
+ Standard_ShortReal Shine() const { return Params.x(); }
+ Standard_ShortReal& ChangeShine() { return Params.x(); }
+
+ Standard_ShortReal Transparency() const { return Params.y(); }
+ Standard_ShortReal& ChangeTransparency() { return Params.y(); }
+
+ //! Initialize material
+ void Init (const OPENGL_SURF_PROP& theProps);
+
+ //! Returns packed (serialized) representation of material properties
+ const OpenGl_Vec4* Packed() const { return reinterpret_cast<const OpenGl_Vec4*> (this); }
+ static Standard_Integer NbOfVec4() { return 5; }
+
+};
+
+DEFINE_STANDARD_HANDLE (OpenGl_RaytraceFilter, OpenGl_RenderFilter)
+
+//! Graphical ray-tracing filter.
+//! Filters out all raytracable structures.
+class OpenGl_RaytraceFilter : public OpenGl_RenderFilter
+{
+public:
+
+ //! Default constructor.
+ OpenGl_RaytraceFilter() {}
+
+ //! Returns the previously set filter.
+ const Handle(OpenGl_RenderFilter)& PrevRenderFilter()
+ {
+ return myPrevRenderFilter;
+ }
+
+ //! Remembers the previously set filter.
+ void SetPrevRenderFilter (const Handle(OpenGl_RenderFilter)& theFilter)
+ {
+ myPrevRenderFilter = theFilter;
+ }
+
+ //! Checks whether the element can be rendered or not.
+ //! @param theElement [in] the element to check.
+ //! @return True if element can be rendered.
+ virtual Standard_Boolean CanRender (const OpenGl_Element* theElement);
+
+private:
+
+ Handle(OpenGl_RenderFilter) myPrevRenderFilter;
+
+public:
-//! Reprepsents window with GL context.
-//! Provides methods to render primitives and maintan GL state.
+ DEFINE_STANDARD_RTTI(OpenGl_RaytraceFilter)
+};
+
+//! Represents window with GL context.
+//! Provides methods to render primitives and maintain GL state.
class OpenGl_Workspace : public OpenGl_Window
{
public:
//! Main constructor - prepare GL context for specified window.
- OpenGl_Workspace (const Handle(OpenGl_Display)& theDisplay,
+ OpenGl_Workspace (const Handle(OpenGl_GraphicDriver)& theDriver,
const CALL_DEF_WINDOW& theCWindow,
- Aspect_RenderingContext theGContext);
+ Aspect_RenderingContext theGContext,
+ const Handle(OpenGl_Caps)& theCaps,
+ const Handle(OpenGl_Context)& theShareCtx);
//! Destructor
virtual ~OpenGl_Workspace();
- void SetActiveView (const Handle(OpenGl_View)& theView) { myView = theView; }
- const Handle(OpenGl_View)& ActiveView () const { return myView; }
+ void SetActiveView (const Handle(OpenGl_View)& theView,
+ const Standard_Integer theViewId)
+ {
+ myView = theView;
+ myViewId = theViewId;
+ }
+
+ const Handle(OpenGl_View)& ActiveView() const { return myView; }
+
+ Standard_Integer ActiveViewId() const { return myViewId; }
//! Redraw the window.
void Redraw (const Graphic3d_CView& theCView,
const Aspect_CLayer2d& theCUnderLayer,
const Aspect_CLayer2d& theCOverLayer);
- //! Redraw window only if needed.
- void Update (const Graphic3d_CView& theCView,
- const Aspect_CLayer2d& theCUnderLayer,
- const Aspect_CLayer2d& theCOverLayer)
+ Standard_Boolean SetImmediateModeDrawToFront (const Standard_Boolean theDrawToFrontBuffer);
+ void RedrawImmediate (const Graphic3d_CView& theCView,
+ const Aspect_CLayer2d& theCUnderLayer,
+ const Aspect_CLayer2d& theCOverLayer);
+
+ void Invalidate (const Graphic3d_CView& /*theCView*/)
{
- if (!myIsUpdated)
- Redraw (theCView, theCUnderLayer, theCOverLayer);
+ myBackBufferRestored = Standard_False;
}
//! Special method to perform printing.
//! System-specific and currently only Win platform implemented.
- Standard_Boolean Print (const Graphic3d_CView& theCView,
- const Aspect_CLayer2d& theCUnderLayer,
+ Standard_Boolean Print (const Handle(OpenGl_PrinterContext)& thePrintContext,
+ const Graphic3d_CView& theCView,
+ const Aspect_CLayer2d& theCUnderLayer,
const Aspect_CLayer2d& theCOverLayer,
const Aspect_Handle theHPrintDC,
const Standard_Boolean theToShowBackground,
const Aspect_PrintAlgo thePrintAlgorithm,
const Standard_Real theScaleFactor);
- void DisplayCallback (const Graphic3d_CView& theCView, int theReason);
+ const Handle(OpenGl_PrinterContext)& PrinterContext() const
+ {
+ return myPrintContext;
+ }
- // szvgl: defined in OpenGl_Workspace_1.cxx
- void BeginAnimation (const Standard_Boolean theUseDegeneration,
- const Standard_Boolean theUpdateAM);
- void EndAnimation();
- void EraseAnimation();
-
- Standard_Boolean BeginAddMode();
- void EndAddMode();
- void ClearImmediatMode (const Graphic3d_CView& theCView,
- const Standard_Boolean theToFlush);
- void RedrawImmediatMode();
- Standard_Boolean BeginImmediatMode (const Graphic3d_CView& theCView,
- const Standard_Boolean theUseDepthTest,
- const Standard_Boolean theRetainMode);
- void EndImmediatMode();
- void Transform (const TColStd_Array2OfReal& theMatrix, const Graphic3d_TypeOfComposition theType);
- void DrawStructure (const OpenGl_Structure* theStructure);
- void BeginPolyline();
- void EndPolyline();
- void Draw (const Standard_ShortReal theX, const Standard_ShortReal theY, const Standard_ShortReal theZ);
- void Move (const Standard_ShortReal theX, const Standard_ShortReal theY, const Standard_ShortReal theZ);
- void SetLineColor (const Standard_ShortReal theR, const Standard_ShortReal theG, const Standard_ShortReal theB);
- void SetLineType (const Standard_Integer theType);
- void SetLineWidth (const Standard_ShortReal theWidth);
- void SetMinMax (const Standard_ShortReal X1, const Standard_ShortReal Y1, const Standard_ShortReal Z1,
- const Standard_ShortReal X2, const Standard_ShortReal Y2, const Standard_ShortReal Z2);
+ void DisplayCallback (const Graphic3d_CView& theCView, int theReason);
Graphic3d_PtrFrameBuffer FBOCreate (const Standard_Integer theWidth, const Standard_Integer theHeight);
void FBORelease (Graphic3d_PtrFrameBuffer theFBOPtr);
- Standard_Boolean BufferDump (OpenGl_FrameBuffer *theFBOPtr, Image_CRawBufferData& theBuffer);
+ Standard_Boolean BufferDump (OpenGl_FrameBuffer* theFBOPtr,
+ Image_PixMap& theImage,
+ const Graphic3d_BufferType& theBufferType);
- //! Mark this window to be redrawn on next update.
- void Invalidate() { myIsUpdated = Standard_False; }
-
- void UseTransparency (const Standard_Boolean theFlag);
Standard_Boolean& UseZBuffer() { return myUseZBuffer; }
Standard_Boolean& UseDepthTest() { return myUseDepthTest; }
Standard_Boolean& UseGLLight() { return myUseGLLight; }
+ Standard_Integer AntiAliasingMode() const { return myAntiAliasingMode; }
+
//// RELATED TO STATUS ////
Standard_Integer NamedStatus;
- Standard_Integer DegenerateModel;
- Standard_ShortReal SkipRatio;
-
const TEL_COLOUR* HighlightColor;
- const OpenGl_Matrix* SetViewMatrix (const OpenGl_Matrix* );
- const OpenGl_Matrix* SetStructureMatrix (const OpenGl_Matrix* );
-
const OpenGl_AspectLine* SetAspectLine (const OpenGl_AspectLine* theAspect);
const OpenGl_AspectFace* SetAspectFace (const OpenGl_AspectFace* theAspect);
const OpenGl_AspectMarker* SetAspectMarker (const OpenGl_AspectMarker* theAspect);
void SetTextParam (const OpenGl_TextParam* theParam) { TextParam_set = theParam; }
- const OpenGl_AspectLine* AspectLine (const Standard_Boolean theWithApply);
- const OpenGl_AspectFace* AspectFace (const Standard_Boolean theWithApply);
- const OpenGl_AspectMarker* AspectMarker (const Standard_Boolean theWithApply);
- const OpenGl_AspectText* AspectText (const Standard_Boolean theWithApply);
-
- //// RELATED TO FONTS ////
-
- int FindFont (const char* theFontName,
- const OSD_FontAspect theFontAspect,
- const int theBestSize = -1,
- const float theXScale = 1.0f,
- const float theYScale = 1.0f)
+ //// THESE METHODS ARE EXPORTED AS THEY PROVIDE STATE INFO TO USERDRAW
+ Standard_EXPORT const OpenGl_AspectLine* AspectLine (const Standard_Boolean theWithApply);
+ Standard_EXPORT const OpenGl_AspectFace* AspectFace (const Standard_Boolean theWithApply);
+ Standard_EXPORT const OpenGl_AspectMarker* AspectMarker (const Standard_Boolean theWithApply);
+ Standard_EXPORT const OpenGl_AspectText* AspectText (const Standard_Boolean theWithApply);
+ inline const OpenGl_TextParam* AspectTextParams() const
{
- return myDisplay->FindFont (theFontName, theFontAspect, theBestSize, theXScale, theYScale);
+ return TextParam_applied;
}
- void StringSize (const wchar_t* theText, int& theWidth, int& theAscent, int& theDescent)
+ //! Clear the applied aspect state.
+ void ResetAppliedAspect();
+
+ Standard_EXPORT Handle(OpenGl_Texture) DisableTexture();
+ Standard_EXPORT Handle(OpenGl_Texture) EnableTexture (const Handle(OpenGl_Texture)& theTexture,
+ const Handle(Graphic3d_TextureParams)& theParams = NULL);
+ const Handle(OpenGl_Texture)& ActiveTexture() const { return myTextureBound; }
+
+ //! Set filter for restricting rendering of particular elements.
+ //! Filter can be applied for rendering passes used by recursive
+ //! rendering algorithms for rendering elements of groups.
+ //! @param theFilter [in] the filter instance.
+ inline void SetRenderFilter (const Handle(OpenGl_RenderFilter)& theFilter)
{
- myDisplay->StringSize (theText, theWidth, theAscent, theDescent);
+ myRenderFilter = theFilter;
}
- void RenderText (const wchar_t* theText, const int theIs2d,
- const float theX, const float theY, const float theZ)
+ //! Get rendering filter.
+ //! @return filter instance.
+ inline const Handle(OpenGl_RenderFilter)& GetRenderFilter() const
{
- const OpenGl_AspectText* anAspect = AspectText (Standard_True);
- myDisplay->RenderText (theText, theIs2d, theX, theY, theZ, anAspect, TextParam_applied);
+ return myRenderFilter;
}
-protected:
+ //! @return applied view matrix.
+ inline const OpenGl_Matrix* ViewMatrix() const { return ViewMatrix_applied; }
- void CopyBuffers (Tint vid, int FrontToBack,
- Tfloat xm, Tfloat ym, Tfloat zm,
- Tfloat XM, Tfloat YM, Tfloat ZM,
- Tint flag);
+ //! @return applied model structure matrix.
+ inline const OpenGl_Matrix* ModelMatrix() const { return StructureMatrix_applied; }
- virtual Standard_Boolean Activate();
+ //! Sets and applies current polygon offset.
+ void SetPolygonOffset (int theMode, Standard_ShortReal theFactor, Standard_ShortReal theUnits);
- // TEMPORARY!!!
- void Redraw1 (const Graphic3d_CView& theCView,
- const Aspect_CLayer2d& theCUnderLayer,
- const Aspect_CLayer2d& theCOverLayer,
- const int theToSwap);
+ //! Returns currently applied polygon offset params.
+ const TEL_POFFSET_PARAM& AppliedPolygonOffset() { return PolygonOffset_applied; }
-protected:
+ //! @return true if clipping algorithm enabled
+ inline Standard_Boolean IsCullingEnabled() const { return myIsCullingEnabled; }
- Handle(OpenGl_View) myView; // WSViews - now just one view is supported
- Standard_Boolean myIsUpdated; // WSUpdateState
- Tint myTransientList; // WSTransient
- Standard_Boolean myIsTransientOpen; // transientOpen
- Tint myRetainMode; // WSRetainMode
+ //! Returns framebuffer storing cached main presentation of the view.
+ const Handle(OpenGl_FrameBuffer)& ResultFBO() const { return myResultFBO; }
- Standard_Boolean myUseTransparency;
- Standard_Boolean myUseZBuffer;
- Standard_Boolean myUseDepthTest;
- Standard_Boolean myUseGLLight;
- Standard_Boolean myBackBufferRestored;
+protected:
- //// RELATED TO STATUS ////
+ //! Copy content of Back buffer to the Front buffer
+ void copyBackToFront();
- void UpdateMaterial (const int flag);
+ virtual Standard_Boolean Activate();
+ void redraw1 (const Graphic3d_CView& theCView,
+ const Aspect_CLayer2d& theCUnderLayer,
+ const Aspect_CLayer2d& theCOverLayer);
+
+ //! Blit snapshot containing main scene (myResultFBO or BackBuffer)
+ //! into presentation buffer (myResultFBO->offscreen FBO or myResultFBO->BackBuffer or BackBuffer->FrontBuffer),
+ //! and redraw immediate structures on top.
+ //!
+ //! When scene caching is disabled (myTransientDrawToFront, no double buffer in window, etc.),
+ //! the first step (blitting) will be skipped.
+ //!
+ //! @return false if immediate structures has been rendered directly into FrontBuffer and Buffer Swap should not be called.
+ bool redrawImmediate (const Graphic3d_CView& theCView,
+ const Aspect_CLayer2d& theCUnderLayer,
+ const Aspect_CLayer2d& theCOverLayer,
+ OpenGl_FrameBuffer* theTargetFBO,
+ const Standard_Boolean theIsPartialUpdate = Standard_False);
+
+ void updateMaterial (const int theFlag);
+
+ void setTextureParams (Handle(OpenGl_Texture)& theTexture,
+ const Handle(Graphic3d_TextureParams)& theParams);
+
+protected: //! @name protected fields
+
+ //! Framebuffer stores cached main presentation of the view (without presentation of immediate layers).
+ Handle(OpenGl_FrameBuffer) myResultFBO;
+ //! Special flag which is invalidated when myResultFBO can not be blitted for some reason (e.g. driver bugs).
+ Standard_Boolean myHasFboBlit;
+
+ //! Vertices for full-screen quad rendering.
+ OpenGl_VertexBuffer myFullScreenQuad;
+
+ Handle(OpenGl_PrinterContext) myPrintContext;
+ Handle(OpenGl_View) myView;
+ Handle(OpenGl_LineAttributes) myLineAttribs;
+ Standard_Integer myViewId;
+ Standard_Integer myAntiAliasingMode;
+ Standard_Boolean myTransientDrawToFront; //!< optimization flag for immediate mode (to render directly to the front buffer)
+ Standard_Boolean myBackBufferRestored;
+ Standard_Boolean myIsImmediateDrawn; //!< flag indicates that immediate mode buffer contains some data
+ Standard_Boolean myUseZBuffer;
+ Standard_Boolean myUseDepthTest;
+ Standard_Boolean myUseGLLight;
+ Standard_Boolean myIsCullingEnabled; //!< frustum culling flag
+
+ unsigned int myFrameCounter; //!< redraw counter, for debugging
+
+protected: //! @name fields related to status
+
+ Handle(OpenGl_RenderFilter) myRenderFilter;
+ Handle(OpenGl_Texture) myTextureBound; //!< currently bound texture (managed by OpenGl_AspectFace and OpenGl_View environment texture)
const OpenGl_AspectLine *AspectLine_set, *AspectLine_applied;
const OpenGl_AspectFace *AspectFace_set, *AspectFace_applied;
const OpenGl_AspectMarker *AspectMarker_set, *AspectMarker_applied;
const OpenGl_Matrix* ViewMatrix_applied;
const OpenGl_Matrix* StructureMatrix_applied;
- const TEL_POFFSET_PARAM* PolygonOffset_applied;
+ OpenGl_Material myMatFront; //!< current front material state (cached to reduce GL context updates)
+ OpenGl_Material myMatBack; //!< current back material state
+ OpenGl_Material myMatTmp; //!< temporary variable
+ TelCullMode myCullingMode; //!< back face culling mode, applied from face aspect
-public:
+ OpenGl_Matrix myModelViewMatrix; //!< Model matrix with applied structure transformations
+
+ TEL_POFFSET_PARAM PolygonOffset_applied; //!< Currently applied polygon offset.
+
+ OpenGl_AspectFace myAspectFaceHl; //!< Hiddenline aspect
+
+public: //! @name type definition
- DEFINE_STANDARD_RTTI(OpenGl_Workspace) // Type definition
- IMPLEMENT_MEMORY_OPERATORS
+ DEFINE_STANDARD_RTTI(OpenGl_Workspace)
+ DEFINE_STANDARD_ALLOC
};
-#endif //_OpenGl_Workspace_Header
+#endif // _OpenGl_Workspace_Header